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- Oct 1, 2013
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- Primarily Uses
- RMMV
Mutable Items v1.2.1
Author: Derek Chestnut (dbchest)
Author: Derek Chestnut (dbchest)
Plugin Description
Items being carried by the party now have the potential to mutate into different items after the specified number of steps.
What's New
Code:
v1.2.0
- Added support for mutation by user defined randomized item selection.
- Added support for mutation success and failure.
v1.2.1
- Fixed crash on actor equipment slot clear.
Code:
<nextId:2> # Mutates into provided database item.
<nextId:2,17,109> # Mutates into provided database item at random.
<stepCount:200> # Mutation occurs after 200 steps.
<successRate:50> # Mutation has 50% success rate.
Free for use in both commercial and non-commercial projects.
Accreditation is not required but it is appreciated.
**Suggestions for additional functionality will be considered.
Planned Updates
Include support for weapons and armors.
Include support for time-based change condition.
Include support for item specification on mutation failure.
Include support for mutation notification.
Include plugin command to force wide-scale mutation over the party's entire inventory.
Include plugin command to force individual item mutation by quantity.
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