MV 1.3 Bug Report - Transfer Fading Issue

Discussion in 'RPG Maker MV' started by wrigty12, Aug 12, 2016.

  1. wrigty12

    wrigty12 Veteran Veteran

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    MV 1.3.0 Bug Report - Transfer Player Fading Black/White Issue

    • Plugins Used?: While I use plugins on my current project, a brand new project with no plugins results in the same bug (As is the situation with the attached project).
    • Already Reported?:It seems as if this may be connected with a memory leak when transferring between maps which was mentioned by someone in the 1.3.0 release post, but no one has said anything about the fading issue.
    • Bug Explanation: When using Transfer Player, fading works properly the first time, but if you activate another Transfer Player with a different fading (I.E. first black, then white), then it bugs out, "splitting in half" the fade into both the previously used fade and the new fade. Example sequence as seen in the attached sample project:

      1. Event transfers player with fade set to black (Works properly)
      2. New event transfers player with fade set to white (fades out with black, then fades in with white on new map)
      3. Same event as in #1 transfers player with fade set to black (fades out with white, then fades in with black on new map)
      4. Repeats.
    • Error Report: no errors occur in the console.
    • Replication Steps:

      Make 2 events (either on the same map or 2 different maps, bug occurs either way)

      1. 1st event has "Transfer Player" with fade set to Black
      2. 2nd event has "Transfer Player" with fade set to White
    • Set the transfer coordinates on either transfer anywhere that gives access to the other event.
    • Set event to any Trigger
    • Interact with events in-game, alternating between the two different events.

    [*]Sample ProjectThis is the link




    I hope that this can be easily be resolved!
     
    #1
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  2. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Thank you we're looking into it :)
     
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  3. wrigty12

    wrigty12 Veteran Veteran

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    @Archeia,


    I do not know if you guys intended to fix this bug with 1.3.1, but it does indeed still exist.


    I both updated files in my current project, as well as created a new project. It does the same thing.
     
    Last edited by a moderator: Aug 13, 2016
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  4. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    yes we couldn't fix it in 1.3.1 since weekend is almost up.
     
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  5. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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