- Joined
- Jan 22, 2019
- Messages
- 21
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMVXA
Hello Everyone. I know it's a bit an old theme, but I still didn't find anything useful for 1.6.1 in this field.
The cache manager plugins helps to reduce time to show images and play custom SE/BGM/BS.
Games giving almost stable 30 fps when no images needed to be shown, but moving on map making scrolling of image very poorly more like laggy, and if playing too long it can cause eyes to pain a little(I have no such problems with any other games like League of Legends with middle graphics setup).
Also my project eats more than 800 Mb of memory during test run (I have only 60 Mb of cached images) on map with a few moving events and no parallel events.
When I'm opening event with 25 small images (6 Mb is their summary size) - fps drops to 12-15, and memory consume grows to 1300 Mb.
I understand, that using resolution 1920*1080 can gave some difficulties, but so low performance from 6 Mb of static images - is beyond good and evil.
Can someone advice how to solve this problem? I will be grateful for any good advice.
The cache manager plugins helps to reduce time to show images and play custom SE/BGM/BS.
Games giving almost stable 30 fps when no images needed to be shown, but moving on map making scrolling of image very poorly more like laggy, and if playing too long it can cause eyes to pain a little(I have no such problems with any other games like League of Legends with middle graphics setup).
Also my project eats more than 800 Mb of memory during test run (I have only 60 Mb of cached images) on map with a few moving events and no parallel events.
When I'm opening event with 25 small images (6 Mb is their summary size) - fps drops to 12-15, and memory consume grows to 1300 Mb.
I understand, that using resolution 1920*1080 can gave some difficulties, but so low performance from 6 Mb of static images - is beyond good and evil.
Can someone advice how to solve this problem? I will be grateful for any good advice.

