FeliPereira97

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I wish to create an ability that buffs an ally's phys. defense, but debuffs the user's defense as a consequence. (A kind of transfer, but it'd be better to have the freedom to choose which stats to buff and debuff)

The game doesn't seem to give me this option. I took a look at YEP's Skill Core, and searched through google, youtube and this website. Found nothing.

Is such a skill possible?

Thanks in advance
 

lolshtar

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stop using buffs, replace them with states so they do whatever you want.

when you want a buff do that instead:

if (target.isStateAffected(x)) {
target.removeState(x) } else {
target.addState(y) }
}

if this is a buff, x is the debuff y is the buff

with skill core you can use pre-damage or post-damage depending if you want the buff before or after the skill effect :

<After Eval>
if (target.isStateAffected(x)) {
target.removeState(x) } else {
target.addState(y) }
}
if (user.isStateAffected(y)) {
target.removeState(y) } else {
target.addState(x) }
}
<After Eval>
 

Kes

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Games Mechanics Design is for looking at aspects of game play at a more conceptual level. "How do I...?" (Implementation) questions belong in the Support forum for the engine you are using.

[move]RPGMaker MV[/move]
 

Wavelength

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Just have the skill add a state to the user. Add this to the beginning of the skill's formula (and don't forget the semicolon at the end): a.addState(x);

Replace x with the ID of the state that reduces the Defense stat. And have the skill add a Buff or State that increases Defense using the Features box, like you would for any buffing skill.
 
Last edited:

Daniasty

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I think Buff and States Core from Yanfly can do it very well manuel.
Look for it on his webpage.
 

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