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I pretty much want to rip off of Tales of Symphonia.
For those who haven't played that game, usually you have 2 or 3 dialogue choices (Like slight approvals or disapprovals towards characters), every character who isn't the protagonist has one, and the choices increase them. Eventually, if the gauge is high enough, the character has extra dialogue or extra scenes.
At a certain point in the game, characters with the highest value show up, and that's where I'm struggling.

With variables, I can emulate the gauges. However, I cannot make a command that checks whose gauge is highest.
Is there a plugin for this?

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On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
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