I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
The key to solving any problem is information. We can only help if we get that information.Now how to un**** my game...sigh.
I edited my previous post with the correct information.The key to solving any problem is information. We can only help if we get that information.
For example you could have posted a screenshot of yourplugin manager with all the plugins you have installed - including their order, because sometimes problems are caused by the wrongorder of plugins when every single plugin is without bugs alone.
Additionally, it is usually much better if you want to link to a plugin to link to the website with the description of the plugin instead of only to the download of the file itself, because very often those websites contain additional instructions on how to use them or a list of known bugs etc.
How do you confirm this?Yeah its half move plugin
Yeah I turned off the plugin and the lag is gone. With the plugin on during one of my most animated areas the FPS dips to 30, but with it off the FPS stays static at 60. I changed the name of the plugin as Andar suggested still no fix. I contacted the author of the plugin on github. Lets see if they respond.Andar has pointed out one specific problem, but let's assume that you named the plugin file correctly.
How do you confirm this?
Did you turn off the plugin and the lag is gone?
Can you replicate the performance drop in a fresh project with ONLY this plugin?
If yes, maybe you can try to share the demo project for anyone who wants to look into it.
Granted, I noticed that the plugin changes how the event collision works, however, I didn't read into the detail, it MIGHT or MIGHT NOT the culprit. So, you need to do a stress test by using the plugin alone if it actually was the issue.
Do any of those involve half steps.Hey there, If you looking for an alternative for this type of movement feeling/options, I will recommend checking the following plugins:
Diagonal + Water movement feeling:
> 'Eli_FixAnalogMove'
'> AltimitPixelMovement'
If It's just about the direction:
> GALV_DiagonalMovement + GALV_MoveRouteExtras
> VE_DiagonalMovement
I hope one of this plugin will be a good replacement if you don't find a way to fix the 'Half move' plugin.
So I checked again, in order to get a similar 'half move' effect like the 'half move' plugin, you will need one of the following plugins:Do any of those involve half steps?
Altimit is like .02 steps since it's free pixel movementDo any of those involve half steps.