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- Mar 14, 2012
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I want to start off by saying this might sound a bit complicated, but please, bear with me...
So I'm using a time script that I've configured to work with Common Events. Here is an example of it in action.
This is controlled with Variables so that I can call on the date and time to advance the story or other events. Here is an example of a common event I've set up to be configured.
As you can see, as long as there is nothing going on, the player will have "free time" (where they can roam around, go shopping, whatever.) I've tested it and this works almost flawlessly.
The biggest problem I'm running into is when I try to make a cutscene via the common event and have to teleport the player. Because (I'm assuming) it's set to parallel process, the scene is repeating itself over and over when I teleport the player via the common event and I don't know how I would get around this.
Here is the problem I am running into.
See how the event repeats itself? I believe this is because of trying to teleport the player since that is where the event seems to be breaking. Here is the event itself.
Again, I'm not sure of how to fix this, so, I'm wondering if there is some other way I can event "cutscenes" for certain times and dates but when there is nothing going on, the player can free roam. If not, what am I missing/doing wrong that's causing the event to repeat itself?
So I'm using a time script that I've configured to work with Common Events. Here is an example of it in action.
This is controlled with Variables so that I can call on the date and time to advance the story or other events. Here is an example of a common event I've set up to be configured.
As you can see, as long as there is nothing going on, the player will have "free time" (where they can roam around, go shopping, whatever.) I've tested it and this works almost flawlessly.
The biggest problem I'm running into is when I try to make a cutscene via the common event and have to teleport the player. Because (I'm assuming) it's set to parallel process, the scene is repeating itself over and over when I teleport the player via the common event and I don't know how I would get around this.
Here is the problem I am running into.
See how the event repeats itself? I believe this is because of trying to teleport the player since that is where the event seems to be breaking. Here is the event itself.
Again, I'm not sure of how to fix this, so, I'm wondering if there is some other way I can event "cutscenes" for certain times and dates but when there is nothing going on, the player can free roam. If not, what am I missing/doing wrong that's causing the event to repeat itself?




