[MV] Cannot read property

Almightypebble

Veteran
Veteran
Joined
Jan 13, 2017
Messages
78
Reaction score
5
First Language
Bulgarian
Primarily Uses
RMMV
Hey guys. So I turned off a few plugins to try and see why something wasn't working, but when I turned the same plugins back on it gave me an error: Cannot read property "8" of undefined. Used F8 and got this.

Can someone please help me figure out what the problem is?

Thank you!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
30,251
Reaction score
7,138
First Language
German
Primarily Uses
RMMV
whenever you add or remove a plugin, you need to start a new game to set the data correctly - old savefiles become incompatible unless they are in exactly the same configuration of plugins again. Most likely you loaded a savefile but the combination (or order) of the plugins wasn't identical to the one when the savefile was created.
 

Almightypebble

Veteran
Veteran
Joined
Jan 13, 2017
Messages
78
Reaction score
5
First Language
Bulgarian
Primarily Uses
RMMV
It does that on the main title menu before loading any save files.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
30,251
Reaction score
7,138
First Language
German
Primarily Uses
RMMV
then one of your plugins is either misconfigured, damaged or in the wrong position - please post a screenshot of your plugin manager
 

Almightypebble

Veteran
Veteran
Joined
Jan 13, 2017
Messages
78
Reaction score
5
First Language
Bulgarian
Primarily Uses
RMMV
Ah I found the issue, it was a problem with a Job Points plugin.
Fixed it now, thanks!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.

Forum statistics

Threads
99,199
Messages
962,939
Members
130,780
Latest member
hapotot
Top