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I'm using Yanfly's action sequences as well as Yanfly's animated enemies. I'm trying to get the enemy Sprite to take priority over the actor when it attacks, since it looks weird when the enemy sprite goes under the actor when it goes to attack. Does anyone know of a command for that action sequences I can toggle which has priority?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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