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- Jan 15, 2017
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Hello,
I spent 197 hours to discover RPG Maker MV and try things, now I'd like to have a custom design for my characters.
I'm not much into "chibi" cute design, more into standard characters like Final Fantasy Brave Exvius.

Context : 9/10 project organization (my job), 7/10 web dev (my old job), 3/10 design (but motivation is reasonably here).
It's my 1st game and I know that it won't be a superstar and that I should not aim too big. However I'd like to do something decent with most of the things "customized". Let's talk only about character design here (I'll open other threads for other topics if needed).
Solutions I found for character design :
MV built in generator
Pros : The fastest solution as it's integrated into MV, I know how to easily do some variations in Photoshop
Cons : All MV games will have similar characters, can do only chibi style
My hero :

Adobe Fuse / Mixamo
Pros : Great designs available on Mixamo for free, Fuse is free too, and few MV makers will take the time to do this, so it will be original, not only chibi
Cons : takes a lot of time and it's really hard to do, Adobe Fuse, then Mixamo, then Photoshop
Other con : models look awesome at big size but not super nice when reduced to a few pixels
Process : Create a character in Fuse, import it in Mixamo, work animations (walking ...), export to .dae, import in Photoshop, play and stop animation to copy pictures when walking left, right and center, make it size of MV characters
My first attempt (took me hours to install Fuse, understand it and Mixamo, understand 3d in Photoshop, and put it at the right size for MV just to do this) :

Question : anyone used Fuse/Mixamo to create character for RPG Maker MV ?
Any settings/models/things I should know to make character that can look decent when reduced to a few dozens of pixels ?
Drawing directly in Photoshop
I have Photoshop knowledge but I'm not a good drawer. I did this from scratch :

It's not bad for a first try, not exceptional either.
Pros : everything from scratch = 100% original, not only chibi
Cons : long to do, not a good drawer, and no ideas how to make this walking / very long to do + I will never have time to become a super designer (I can spend time to manipulate but not learning drawing from scratch, lights, shadows, proportions, colors)
Spriter
Pros : original, 2D animations, not only chibi
Cons : it seems you need to draw yourself every parts of the characters, in all positions ? If I can draw it walking, then I don't need Spriter to animate it as I just need a few images for MV.
Default model :

Game Character Hub: Portfolio Edition (GCH)
I first eliminated GCH because not supporting MV, but I saw today an ad for it saying that GCH now supports MV in their "Portfolio edition".
I did not try this one yet so I will guess the pros and cons :
Pros : it's like the built in generator ?, not only chibi
Cons : it's like the built in generator ?
Question : Can we do non-chibi style characters in Game Character Hub Portfolio Edition that are compatible with RPG Maker MV or is it a hassle ?
Daz3D
Pros : awesome models, they have weapons, and can be monsters or humans, not only chibi
Cons : models are f****** expansive, it's more for "real" 3d commercial games ? , characters too big/too much details
Anyone uses this ?
MakeHuman
This is like Adobe Fuse, but free/open source (this is like Gimp for Photoshop)
Pros : open source
Cons : ?, ?, characters too big/too much details
Other solutions ?
Any suggestions of other solutions ?
I can buy a reasonably priced software and/or some 1-5$ non exclusive models and manipulate them in Photoshop
Aim : 1 to 3 hours time spent per character (not 1-3 days or 1-3 weeks/character)
I cant pay a designer to design my game as it would be too expansive and my 1st game will probably sux ...
I would need to choose a solution and stay on it for months, obviously all the characters of a game should use the same design style
The 3d big softwares are good because I can have wonderful looking faces and enemies, maybe battlers, but are bad for character walking on the map (too big/too much details)
If you know what we talk about, what are your suggestions ?
Thanks for your feedback !
I spent 197 hours to discover RPG Maker MV and try things, now I'd like to have a custom design for my characters.
I'm not much into "chibi" cute design, more into standard characters like Final Fantasy Brave Exvius.

Context : 9/10 project organization (my job), 7/10 web dev (my old job), 3/10 design (but motivation is reasonably here).
It's my 1st game and I know that it won't be a superstar and that I should not aim too big. However I'd like to do something decent with most of the things "customized". Let's talk only about character design here (I'll open other threads for other topics if needed).
Solutions I found for character design :
MV built in generator
Pros : The fastest solution as it's integrated into MV, I know how to easily do some variations in Photoshop
Cons : All MV games will have similar characters, can do only chibi style
My hero :

Adobe Fuse / Mixamo
Pros : Great designs available on Mixamo for free, Fuse is free too, and few MV makers will take the time to do this, so it will be original, not only chibi
Cons : takes a lot of time and it's really hard to do, Adobe Fuse, then Mixamo, then Photoshop
Other con : models look awesome at big size but not super nice when reduced to a few pixels
Process : Create a character in Fuse, import it in Mixamo, work animations (walking ...), export to .dae, import in Photoshop, play and stop animation to copy pictures when walking left, right and center, make it size of MV characters
My first attempt (took me hours to install Fuse, understand it and Mixamo, understand 3d in Photoshop, and put it at the right size for MV just to do this) :

Question : anyone used Fuse/Mixamo to create character for RPG Maker MV ?
Any settings/models/things I should know to make character that can look decent when reduced to a few dozens of pixels ?
Drawing directly in Photoshop
I have Photoshop knowledge but I'm not a good drawer. I did this from scratch :

It's not bad for a first try, not exceptional either.
Pros : everything from scratch = 100% original, not only chibi
Cons : long to do, not a good drawer, and no ideas how to make this walking / very long to do + I will never have time to become a super designer (I can spend time to manipulate but not learning drawing from scratch, lights, shadows, proportions, colors)
Spriter
Pros : original, 2D animations, not only chibi
Cons : it seems you need to draw yourself every parts of the characters, in all positions ? If I can draw it walking, then I don't need Spriter to animate it as I just need a few images for MV.
Default model :

Game Character Hub: Portfolio Edition (GCH)
I first eliminated GCH because not supporting MV, but I saw today an ad for it saying that GCH now supports MV in their "Portfolio edition".
I did not try this one yet so I will guess the pros and cons :
Pros : it's like the built in generator ?, not only chibi
Cons : it's like the built in generator ?
Question : Can we do non-chibi style characters in Game Character Hub Portfolio Edition that are compatible with RPG Maker MV or is it a hassle ?
Daz3D
Pros : awesome models, they have weapons, and can be monsters or humans, not only chibi
Cons : models are f****** expansive, it's more for "real" 3d commercial games ? , characters too big/too much details
Anyone uses this ?
MakeHuman
This is like Adobe Fuse, but free/open source (this is like Gimp for Photoshop)
Pros : open source
Cons : ?, ?, characters too big/too much details
Other solutions ?
Any suggestions of other solutions ?
I can buy a reasonably priced software and/or some 1-5$ non exclusive models and manipulate them in Photoshop
Aim : 1 to 3 hours time spent per character (not 1-3 days or 1-3 weeks/character)
I cant pay a designer to design my game as it would be too expansive and my 1st game will probably sux ...
I would need to choose a solution and stay on it for months, obviously all the characters of a game should use the same design style
The 3d big softwares are good because I can have wonderful looking faces and enemies, maybe battlers, but are bad for character walking on the map (too big/too much details)
If you know what we talk about, what are your suggestions ?
Thanks for your feedback !
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