- Joined
- Nov 28, 2013
- Messages
- 2,283
- Reaction score
- 323
- First Language
- English
Is the way that RPG Maker MV detects what sizes to use for certain character types the same as in VX Ace? Or is it entirely different?
In other words, for people who are putting together their own spritesheets, would the old VX Ace guide apply, or would a new guide exclusively for MV be needed?
In other words, for people who are putting together their own spritesheets, would the old VX Ace guide apply, or would a new guide exclusively for MV be needed?
