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Robomage
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Is the way that RPG Maker MV detects what sizes to use for certain character types the same as in VX Ace? Or is it entirely different?

In other words, for people who are putting together their own spritesheets, would the old VX Ace guide apply, or would a new guide exclusively for MV be needed?
 

c0sa

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I think the default is 48x48, if you want 48x96, save your charset with ! at the start. There's also $ and $! options for bigger sizes.
 

Andar

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No, sprites work exactly as they did in Ace, and they can (as always) any size - the default size is now based on the grid of 48x48 instead of 32x32, but that is all.

I think the default is 48x48, if you want 48x96, save your charset with ! at the start. There's also $ and $! options for bigger sizes.
Please check your facts before posting advice - both ! and $ have absolutely nothing to do with spritesize.


$ is for single sprites (3x4), if you don't put it in the filename then the engine expects a spriteset of 8 sprites (12x8)


! is to remove the offset - without ! the sprite will be offset a number of pixels to the upper end to make it appear to walk inside the grid.


With the ! the sprites will be placed on the gridline (neccessary for doors or objects to fit with the other tiles)
 

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