MV Character Size Detection

Silent Darkness

Robomage
Veteran
Joined
Nov 28, 2013
Messages
2,283
Reaction score
323
First Language
English
Is the way that RPG Maker MV detects what sizes to use for certain character types the same as in VX Ace? Or is it entirely different?

In other words, for people who are putting together their own spritesheets, would the old VX Ace guide apply, or would a new guide exclusively for MV be needed?
 

c0sa

Veteran
Veteran
Joined
Mar 9, 2013
Messages
70
Reaction score
16
First Language
Spanish
I think the default is 48x48, if you want 48x96, save your charset with ! at the start. There's also $ and $! options for bigger sizes.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
No, sprites work exactly as they did in Ace, and they can (as always) any size - the default size is now based on the grid of 48x48 instead of 32x32, but that is all.

I think the default is 48x48, if you want 48x96, save your charset with ! at the start. There's also $ and $! options for bigger sizes.
Please check your facts before posting advice - both ! and $ have absolutely nothing to do with spritesize.


$ is for single sprites (3x4), if you don't put it in the filename then the engine expects a spriteset of 8 sprites (12x8)


! is to remove the offset - without ! the sprite will be offset a number of pixels to the upper end to make it appear to walk inside the grid.


With the ! the sprites will be placed on the gridline (neccessary for doors or objects to fit with the other tiles)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top