- Joined
- Feb 16, 2014
- Messages
- 80
- Reaction score
- 18
- First Language
- English
Introduction
I always thought the little flash of red wasn't enough to signify a critical hit, so I made this!
Features
- This Plugin will add a "Critical" popup above the damage popup.
- Customizable through use of the damage.png in the system graphics
It uses the damage.png graphic, in the purple section.
How to Use
This Plugin requires YEP_BattleEngineCore.js and must be placed below it on the plugin list.
*** All I did was add a line into a function that he already altered, not sure if this counts as re-posting his work as it's only to make my plugin compatible but i have given credit.
Below is the Stand Alone version, it will create problems if you have Yanfly's YEP_BattleEngineCire plugin.
- Yanfly for making his already awesome Plugins.
Author's Notes
- I might add plugin parameters that alter the positioning of the Critical text
Usage
- Stand Alone version is free for use with non-commercial and commercial games, credit is nice but not needed.
- Yanfly Compatible version follows Yanfly's Usage rules Here
I always thought the little flash of red wasn't enough to signify a critical hit, so I made this!
Features
- This Plugin will add a "Critical" popup above the damage popup.
- Customizable through use of the damage.png in the system graphics
It uses the damage.png graphic, in the purple section.
How to Use
This Plugin requires YEP_BattleEngineCore.js and must be placed below it on the plugin list.
*** All I did was add a line into a function that he already altered, not sure if this counts as re-posting his work as it's only to make my plugin compatible but i have given credit.
Stand Alone Version/*:
* @plugindesc Adds a Critical Popup.
* @author Jory4001
*
* @help
*
*
* Must be placed below YEP_BattleEngineCore
*
*
*/
// This function taken from Yanfly's YEP_BattleEngineCore.js for compatibility
Sprite_Damage.prototype.setup = function(target) {
var result = target.shiftDamagePopup();
if (result.missed || result.evaded) {
this.createMiss();
} else if (result.hpAffected) {
this.createDigits(0, result.hpDamage);
} else if (target.isAlive() && result.mpDamage !== 0) {
this.createDigits(2, result.mpDamage);
}
if (result.critical) {
this.createCrit(); // My Added line to Yanfly's Function
this.setupCriticalEffect();
}
};
//My Function that draws the Critical graphic
Sprite_Damage.prototype.createCrit = function() {
var w = this.digitWidth();
var h = this.digitHeight();
var sprite = this.createChildSprite();
sprite.setFrame(4 * w, 4 * h, 5 * w, h);
sprite.anchor.y = 2;
sprite.dy = 0;
};
Below is the Stand Alone version, it will create problems if you have Yanfly's YEP_BattleEngineCire plugin.
Credit and Thanks/*:
* @plugindesc Adds a Critical Popup.
* @author Jory4001
*
* @help
*
*
* This version is not compatible with Yanfly's
* YEP_BattleEngineCore.js Please get the compatible
* version if you are using Yanfly.
*
*/
Sprite_Damage.prototype.setup = function(target) {
var result = target.result();
console.log("NewLog");
if (result.missed || result.evaded) {
this.createMiss();
} else if (result.hpAffected) {
this.createDigits(0, result.hpDamage);
} else if (target.isAlive() && result.mpDamage !== 0) {
this.createDigits(2, result.mpDamage);
}
if (result.critical) {
this.createCrit();
this.setupCriticalEffect();
}
};
Sprite_Damage.prototype.createCrit = function() {
var w = this.digitWidth();
var h = this.digitHeight();
var sprite = this.createChildSprite();
sprite.setFrame(4 * w, 4 * h, 5 * w, h);
sprite.anchor.y = 2;
sprite.dy = 0;
};
- Yanfly for making his already awesome Plugins.
Author's Notes
- I might add plugin parameters that alter the positioning of the Critical text
Usage
- Stand Alone version is free for use with non-commercial and commercial games, credit is nice but not needed.
- Yanfly Compatible version follows Yanfly's Usage rules Here
Last edited by a moderator:




