- Joined
- Mar 3, 2021
- Messages
- 22
- Reaction score
- 4
- First Language
- English
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- RMMV
Hiya, me again with a post that may be a bit longer than the usual (idk really). If any of you reading this happen to be friends of mine or just know me well, you may be aware I'm working on an RPG game named Pinori (which explains my presence on the RPGMaker forums and why this post exists). The game is currently devlog only on GameJolt, and no packages exist on the itch.io page I made for it (nor on GameJolt, but that's beside the point). I currently have a system that, when the game starts, it asks the player where they downloaded the game from. If the player tells the game they did not get it from GameJolt OR itch.io, a block screen will eventually show saying that third-parties are unappreciated and I worked hard to set up the real webpages where the game came from, and please download the game from [so and so 1 and 2]. Unfortunately, this system of mine will only be effective up to a point (aka honest players), and is quite blatantly easy to bypass by simply lying to the game saying you got the game from, let's say, GameJolt (since that page came first). I want that to change.
What I'm trying to say is, I'm looking for a way for the game to detect where it was downloaded from (let's say from some kinda fishy website like Softonic LOL) and if it didn't come from GameJolt or itch.io, instead of the game having to ASK the player if they downloaded from either of the REAL choices, it automatically triggers the block screen based on the data it picks up.
GameJolt = lets you play
itch.io = lets you play
Softonic/any other shady site = block screen
Is this possible? Or am I going a bit far with the requesting?
P.S. for your amusement, I've attached the image that is supposed to trigger on this "block screen".
What I'm trying to say is, I'm looking for a way for the game to detect where it was downloaded from (let's say from some kinda fishy website like Softonic LOL) and if it didn't come from GameJolt or itch.io, instead of the game having to ASK the player if they downloaded from either of the REAL choices, it automatically triggers the block screen based on the data it picks up.
GameJolt = lets you play
itch.io = lets you play
Softonic/any other shady site = block screen
Is this possible? Or am I going a bit far with the requesting?
P.S. for your amusement, I've attached the image that is supposed to trigger on this "block screen".