Retro & Remastered Music Guru
So, someone asked this earlier, but the answer was not exactly satisfactory. In Ace, if you needed to do one step in an animation, you would just do a script call in a move route and type in @pattern = 0/1/2/etc. to be able to get the exact step animation you'd want. Now, I tried @pattern in MV and it gave me the finger. I tried doing Game_CharacterBase._pattern and Game_Character.pattern and it didn't error out, but it just didn't work. No animation. So, for those that have delved deeper into the code base than I can (at this time), any thoughts on this and what the potential solution would be?