Heya all.
Was very curious if anyone here on the forum has made a commercial game with MV and exported it to mobiles, and if yes, then what are your experiences? Is it worth the hassle (considering it's a bit of a lengthy process to convert it all)? What are the sales and exposure like? Is it easy to market?
Thanks in advance.
I may be able to give you an accurate answer here in a couple months. I am releasing and will be marketing an MV game for Android this upcoming weekend. I designed (or at least attempted to) design it with mobile in mind from the ground up, so we'll see what happens.
I personally noticed from the commercial game releases board that there are (I believe) 2 MV games on the google play store at the moment. I won't name them, but one of them was released around January and had less than 500 downloads (looked like a good game, but many reviews stated the game just couldn't run on their device, so the game probably wasn't optimized).
The other was released a bit more recently this year and has few or no downloads. As for the quality of that game... No comment!
I think Undefeated is on the app store as well? Don't remember its details.
One game I've brought up like five times now is
Doom and Destiny, which appears to have been made in VXAce, but is on the Android app store. The free version with ads has 500,000 downloads, the $4.99 version has 50,000. It's definitely a financial success, so it's certainly not impossible.
IMO, the contrast between the first two games I mentioned and Doom and Destiny is that D&D was a genuinely great game (I played it and loved it, and it has many positive reviews) while the others were most likely a combination of poor marketing and failure to optimize the game for mobile deployment.
But to try to answer your question, A) you'll have to do a lot of work optimizing your mobile deployment (trust me, I've spent many, many hours on it, I may even write about it in the future) and

I -think- you'll need to do some damn good marketing.
I read somewhere from someone with experience in Android development that Google won't really promote your game unless it has around 50,000 downloads. Not completely sure the number's accurate, as I've seen games promoted to me that had 10,000 downloads, but I'd keep that in mind. I'll try to find that post and link it to you if you're interested.
Edit: Assuming the above is true, it means that, at least for the beginning of your game's life cycle, you'll need to market the game (i.e. submit it to review websites/youtubers/etc) and get them to write reviews and promote your game first--
then, if that works, Google will help you out with promotion; if not, you're dead in the water.
But like I said above, I don't personally have experience
yet, so I don't know 100% if the above is true or not.