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Dear forum members,

So I've looked at some threads on this board about this and I have some ideas, but the threads are quite old and I'm wondering what your current opinions on this are.

I've been busy designing a sci-fi RPG prototype and I'm very happy with the way the battle system is turning out. But the better it's getting the slower it also gets. The balance is ok now after a lot of testing and I'm enjoying the way MP and TP are functioning. But the pace of the battles is slow because you constantly have to choose between using an MP or a TP skill, and it's not always quickly clear when you have enough MP or TP to use a skill from either category.

What do you change to make it faster paced. Do you change TP entirely to just automatically trigger a sort of overdrive mode doing lots of damage? Or do you just mix TP and MP skills together in the same sub-menu? Or do you lower the HP of the enemies and buff the skills?

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