KineticDog

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Hi there. I know that when 'Exclude unused files', 'Encryption - Image files' and 'Encryption - Audio files' options are selected. Only images and audios used in game will be included and encrypted.

But I find that this is only limited to resources in rpgmaker default image and audio folders. Some plugins requires putting resource in some newly created folders. In this case the resource is not included in encryption. Also, only resources referred by rpgmaker ide operation can be recognized. In my game there are some cases that need to use script to refer to resources in order to cooperate with some plugins. For example: 'AudioManager.playSe({name:'Evasion1',volume:90,pitch:100,pan:0})' to run a sound effect. In this case the SE is also not included in encryption.

I would like to know if there are any ways to include these extra resources into encryption during deployment. Thanks in advance
 

caethyril

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For resources that can be accessed via event commands, you can have a map inaccessible in-game with an event that uses the relevant files (Show Picture, Play SE, Play Movie, etc). This should make the deployer notice those files and include them.

Not sure what to suggest for encryption of other files, though.
 

KineticDog

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For resources that can be accessed via event commands, you can have a map inaccessible in-game with an event that uses the relevant files (Show Picture, Play SE, Play Movie, etc). This should make the deployer notice those files and include them.

Not sure what to suggest for encryption of other files, though.
Thank you very much. At least one large section of the problem can be solved now
 

bgillisp

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Sadly only if the plug-in authors change how they reference the files, and some have refused to make that change as it would break other things. So you really should manually remove the files you didn't use.

I've moved this thread to MV Deployment. Thank you.

 

KineticDog

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Sadly only if the plug-in authors change how they reference the files, and some have refused to make that change as it would break other things. So you really should manually remove the files you didn't use.

[MOVE]MV Deployment[/MOVE]
Thank you very much. I guess I need to do it manually
 

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