- Joined
- May 13, 2019
- Messages
- 21
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
Hi there. I know that when 'Exclude unused files', 'Encryption - Image files' and 'Encryption - Audio files' options are selected. Only images and audios used in game will be included and encrypted.
But I find that this is only limited to resources in rpgmaker default image and audio folders. Some plugins requires putting resource in some newly created folders. In this case the resource is not included in encryption. Also, only resources referred by rpgmaker ide operation can be recognized. In my game there are some cases that need to use script to refer to resources in order to cooperate with some plugins. For example: 'AudioManager.playSe({name:'Evasion1',volume:90,pitch:100,pan:0})' to run a sound effect. In this case the SE is also not included in encryption.
I would like to know if there are any ways to include these extra resources into encryption during deployment. Thanks in advance
But I find that this is only limited to resources in rpgmaker default image and audio folders. Some plugins requires putting resource in some newly created folders. In this case the resource is not included in encryption. Also, only resources referred by rpgmaker ide operation can be recognized. In my game there are some cases that need to use script to refer to resources in order to cooperate with some plugins. For example: 'AudioManager.playSe({name:'Evasion1',volume:90,pitch:100,pan:0})' to run a sound effect. In this case the SE is also not included in encryption.
I would like to know if there are any ways to include these extra resources into encryption during deployment. Thanks in advance