|MV| Making a certain type of battle system.

AquaticChaos

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I am looking for a type of battle system akin to the one below. How it works is that the order of the party- and enemy team- are placed akin to their slots outside of battle. So the leader will both attack and be defeated first, then second, then third, then fourth. However, I want the enemies to be chosen by order of placement in the editor. How would this be possible, and how much would it cost for someone to code this?

ProjectColorBattleSetup.png
 

Muffel

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In my current project, I have a similiar battle system... but because I can't script it very well, I'm using an "emergency solution"which still kinda works. You would need the Plugins for: TargetCore, battleAI, TGR and Row Formation (and a Hud-changing Plugin - sorry I'm not familiar with these).
As you can see, it's a lot of plugins needed, so... you can guess for yourself how much work has to be done if you want it 100% like you want it to be (tip: a lot of work... it's a whole battle system after all ^^).
But you should be able to do something similiar like your picture shows with above plugins.

Edit: I don't know about the "actor 1 = 1st target, Actor 2 = 2nd target" concept, but the "1st row = 1st target" etc... maybe you or some1 else can figure that out for you.
 
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