RMMV MV Math Battle!

Discussion in 'Game Ideas and Prototypes' started by izyees, Dec 19, 2018.

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Do you like the system so far?

  1. Yes

  2. No

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  1. izyees

    izyees My Secret Santa Veteran

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    Hello guys, this is the prototype version for my Math Battle System in RPG Maker MV. This is just a showcase for you guys to comment and vote about this system. If you like this system and want me to continue the project, I will.

    This project is an import-to-mv from this video:

    GAMEPLAY MECHANICS
    • The game basically about educational content (Mathematic to be exact)
    • In the given time, player need to answer the question and equation
    • If the player run out of time or the answer is wrong, the enemy will cast their skills.
    • If the player got it correct, the hero cast it skills.

    GAMEPLAY MECHANICS IDEAS [Main]
    • Instead of auto-cast, player can choose its skill to cast.
    • The skill cast require Mana Points.
    • Control timer [More below]
    • Player can use items in combat.

    GAMEPLAY MECHANICS IDEAS [Control Timer]
    • The given time were based on difficulty (Easy, Normal, Hard)
    • The difficulty will well-balanced (Easy - 10 Sec, Normal - 7 Sec, Hard - 4 Sec)
    • The time will be recorded and it will define either the damage were Missed, Critical Damage or Normal Damage.


    More info on : Itch.io

     
    Last edited: Dec 20, 2018
    #1
  2. Black Pagan

    Black Pagan Veteran Veteran

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    Nice, That's a Unique Combat based Learning System. The only problem I have with it is it seems quite slow. Think of ways to make it a lot faster, I would say Twice as fast - Perhaps both the Dialogue and the Battle Animation, so its sort of Challenging.

    You could also consider using Displays such as Heart symbol, Those seem fancier than using Raw Numbers. I mean, Make it a Quick round of 5 Questions with 5 Hearts. For every Question wrong, You lose a Heart Icon. Something like that would seem really cool ! :)

    Also, I feel you could even use Longer Puzzle solving elements instead of simple numbers. Examples : Jack has 15 Apple seeds, 20 Orange seeds and 20 Tomato seeds. How many Seeds in total does he have ?

    Not many people like to solve simple numbers, But addition of Dialogue and Problems make it seem interesting and involving.
     
    Last edited: Dec 21, 2018
    #2
  3. curioushika

    curioushika Veteran Veteran

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    I like the concept :kaojoy:

    However, I feel like scrolling through the numbers to input the answer is rather time-consuming. I kinda hope you can make the answer input uses keyboard instead.

    And if possible, I think perhaps addition of skills (like healing, time extending or buff-like skills) in the future will make it more interesting. :)
     
    #3
  4. muteo

    muteo Villager Member

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    Like the others said, it feels currently too slow. Maybe the player could attack multiple times per one turn by answerin more than one math problem. The consept is intresting and I hope you keep developing it.
     
    #4
  5. dulsi

    dulsi Veteran Veteran

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    You might want to check out Prodigy Math Game. My son has been playing it. It looks like a math rpg.
     
    #5
  6. MagicPizzaGuy

    MagicPizzaGuy Villager Member

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    I liked the concept, but it feels slow to input the numbers
     
    #6

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