mogwai

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I'm disappointed in the recent MV spellcheck plugin I just made because it only works in browsers and not in the playtest window.

So I figured if I need to be in a browser to spellcheck anyway, why not just do my message preview testing in a browser. (so I revived an old project)

This is an older html widget, but this morning I just added size and color, which may not be perfect yet, but this is HTML so updates happen easy and whenever.

(fix edit: Feb 3) For some reason the m+ 1m regular radio button wasn't working until I wrapped its value its quotes. Solved.

screenshots
Spelling
Screen Shot 2017-01-28 at 4.48.16 PM.png
font face
Screen Shot 2017-01-28 at 4.51.38 PM.png
size and color
Screen Shot 2017-01-28 at 4.51.13 PM.png
It uses browser spellcheck. For custom fonts, use the font names and not font file-names. Type any font you have on your system.

link: http://jakeis.com/rpg_maker_mv_message_spelling_and_format_tester/
 
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Me and my friend got into one of our usual discussions after I reccomended him a game, and I remember the last time we had a discussion like that, he disabled his FA account. This time, I found myself constantly checking my friends account hoping it wouldn't happen again. ...But it didn't.

The thing is... I just can't lie about my feelings, sometimes. :(
COMBAT:

Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.
Huge thanks to D757 Gaming for his stream, impressions and review of my game, please check him out!
Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
jamWinners2.png
That feeling when you have an out-of-bounds error and an ai enemy exploits it to kill you

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