- Joined
- Oct 26, 2015
- Messages
- 18
- Reaction score
- 36
- First Language
- Potato
I think you should avoid using PHP for a project like that, it wasn't desgined to handle a game server usage ^^"Personally I would rather stick to php because I wouldn't feel up to scratch with security if working with nodejs, and many web hosts will be up.in arms at you using a js back end.
Plus I'd rather use a SQL database as it's the standard. (And, selfishly speaking, my existing database is in it...)
Like I said in an other thread, Nodejs + socket.io could make a good team.
NodeJS for the asynchronous processing and socket.io to communicate through sockets.
As database, I'm using mongodb.
I have also planed to release a MMO webkit, this makes us rivals ^^
Here a WIP pic. You can see the game trying to authentifiate the user by its crentials (In the console, the server sent a 'ok' response that allow the player to connect at his account and play)

