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I'm not sure whether this belongs here or on Maker Specific, so I hope I'm not bothering anybody by asking--
I have a game where you solve a murder by getting info from random people inside a room and arresting the culprit. I'm wondering if there was a way to randomize the culprit every game.I thought about using a variable that would pick one character to be the perpetrator, and that same variable would also decide what lines every other character would say that would eventually point to the villain(it could even be the player). It's a very short game with only <10 characters in it, basically made for a fun experiment. What do you think?
Btw, my main inspiration for this is a game called Sleuth for the Windows, and possibly the board game Cluedo/Clue. Hope that's good info!
I have a game where you solve a murder by getting info from random people inside a room and arresting the culprit. I'm wondering if there was a way to randomize the culprit every game.I thought about using a variable that would pick one character to be the perpetrator, and that same variable would also decide what lines every other character would say that would eventually point to the villain(it could even be the player). It's a very short game with only <10 characters in it, basically made for a fun experiment. What do you think?
Btw, my main inspiration for this is a game called Sleuth for the Windows, and possibly the board game Cluedo/Clue. Hope that's good info!


