The Mad Hamster
- Nov 2, 2015
- Reaction score
- First Language
That was that. Background was visible ^^
Thanks a lot !
Thanks a lot !
That's a good idea! I was also thinking of adding the water's border to a separate layer and set it to "below characters" so it isn't actually an overlay. We'd have under tilemap, below characters, and then above characters. This way the character can still walk across the water if they need to (like if there's a bridge) which hadn't really occurred to me when writing the tutorial. So many new things with MV! But your idea of simply talking the grass off the water tiles much more simple. That would make it re-usable too =D Thanks!Hi, I enjoyed your tutorials! Feedback: Your delivery is pretty much perfect, very pleasant to listen to. I'd like to suggest an alternative method for getting the edges of the animated water to work without the need to cut out the whole border and put it into the overlay (which could cause problems). A simple tileset edit is all you need. Open Outside_A1 and delete all of the green grass around the water tiles. This will allow you to place the water right on top of your parallax bottom layer without messing up the borders. (If you're going to start your maps in the editor, though, you'll need to keep the original grassy water tile handy for your starter maps.) You still need to put the other stuff (the underwater wall sections, plants, etc.) in the overlay (or a below_characters underlay if the player or events can swim...) but this will let you bypass any tedious border trimming and the potential consequences of that.
I'm glad you were successful! =D Yay!!Hi! Great tutorials! I have never used any iteration of the RPG Maker series or any photo editing software. I was still able to complete a map by following your instructions and watching your videos (with several moments to pause and re-watch steps). My small test map came out great! I can't wait for more tutorials from you since these ones really inspired me and motivated me to learn more. I do have a question though which probably stems from my lack of experience with the software. I used the quick event creation to make a door for the small house on my map. I created a small 5 x 5 map with a door inside it just to test the process of transferring from one map to another. The problem is that that the background image of my map (the one created following your tutorial) shows partially behind the 5 x 5 room. Is this an issue due to the plugin settings? I know I have to have made a mistake somehow because I am unable to create more maps in my test game without the background image of the test map appearing. Anyway, GREAT videos! I'm going to watch them again and write down the steps of layering items correctly so I can use it for future maps. Thanks!
i don't know if you noticed(it now says this in the first post) that there is a plugin that captures a screenshot of the map. IT'S AMAZING ONCE YOU LEARN HOW TO USE IT.Thanks. Thanks again, and another thanks.
Before watching this, i didn't even know that it was possible to do this ^^
But i have one question : If i have a map which is bigger than my screen (i mean, i can't take a screen of the whole thing), how can i do this ?
The first thing I see is you need an "Erase Event" after your BindPictureToMap plugin command.So for some reason my maps never sync up properly with the maps i make. I know its the right size because 1) i checked myself and 2) i am using the orange map snapshot for my maps.
https://www.dropbox.com/s/lj4jl5jyey7e2rc/Screenshot%202015-11-14%2013.07.49.png?dl=0 this is my rpg mv editor.
https://www.dropbox.com/s/hryr5c9ci2wt2f8/Screenshot%202015-11-14%2013.08.05.png?dl=0 this is me editing the tiles by removing edges on bottom corners to give it a more floaty feel.
https://www.dropbox.com/s/hc0r316y8u0nds6/Screenshot%202015-11-14%2013.08.52.png?dl=0 this is what happens in game.
https://www.dropbox.com/s/x1liyb18a10xovg/Screenshot%202015-11-14%2013.09.24.png?dl=0 this is the event i used to make it happen
https://www.dropbox.com/s/46x2lnppaqyp55g/Screenshot%202015-11-14%2013.09.47.png?dl=0 this is proof i have the plugins installed.
what am i doing wrong? i feel really stupid lmao. it may also help to say that paralaxes dont work either, and they loop when i put ! in the front, instead of being stuck in place.
(it may help to say i am using a bigger resolution 1280 x 720, but i turned that plugin off and even with the regular resolution it still didnt sync up properly.
(i am putting links here instead of pictures because it wouldnt let me insert pictures, saying my images werent allowed.)
https://www.dropbox.com/s/otw7am6bz34ymqg/Screenshot%202015-11-14%2013.33.55.png?dl=0 i copied the map and removed the tilesThe first thing I see is you need an "Erase Event" after your BindPictureToMap plugin command.
It looks like your first map from the editor is showing up underneath your evented picture - because you can see the corners not having been off. Make a new blank map with the right dimensions, put in the swirly purple parallax through the editor, then add the overlay picture through the event. That might fix that. We'll figure out the looping issue once that's covered! =]
Hmm. I'm trying to come up with possible reasons.https://www.dropbox.com/s/otw7am6bz34ymqg/Screenshot%202015-11-14%2013.33.55.png?dl=0 i copied the map and removed the tiles
https://www.dropbox.com/s/2sik2jfl252zuzv/Screenshot%202015-11-14%2013.34.12.png?dl=0 they now say erased
https://www.dropbox.com/s/tvphps5n1d5u9o0/Screenshot%202015-11-14%2013.34.54.png?dl=0 and it isnt synced up properly. I already knew that the editor was showing, I did that on purpose to show you that the .png map isnt synced up.
I specifically said that i have a bigger resolution, and that i tested it in a regular resolution. but i suppose ill make another project to test it outHmm. I'm trying to come up with possible reasons.
It looks like something is increasing your screen resolution beyond what you set your map to. In your editor, it's one size (912x576), then when you're playtesting, it's another size (I'm seeing 1281x720ish)
There's also something off with the dimensions of the picture. I copied what you gave me, put it into a blank canvas and nudged it so it fit perfectly in the corner. My grid is 48x48 - notice how the tiles don't align properly?
I notice that you have "change tile size" as a plugin in your events. It's set to OFF but maybe there's still some interference. We can rule out plugin issues by making an entirely new project just to test this map (you can delete the project afterward). But it seems to me that there's something wrong with the dimensions, and there's also something off with making the original map in the editor versus the actual size of the play screen.