Alien from planet Earth
- Oct 2, 2016
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Thank you very much for these tutorials!
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FIRST! yup you can use the graphics any way you want to as long as you use them in an official rpg maker product (so no Gamemaker, Stencyl, or any other engine). You can use vx tiles, and sprites in xp or mv, but you have to have purchased that version of rpg maker. You can parallax the tiles all you want in rpg maker, any iteration you've purchased.Are we allowed to make parallax maps by useing the tilesets? I hope to make a game to sell. Would that be ok to do so?
I'm not sure what you mean... If they're above something like over a bridge or a cliff, or just walking in front of that bush and their hair or hats get hidden under it? But for you and anyone else who's got layer problems I don't think you can do either with overlays but his is how to do both:For a 2-tile high item that you can get behind (say a bush or sign,) how would I go about having the bush appear below the character sprite (the ones I use are tall) when the character is in front of said bush or sign yet this same tile would be above if the player is behind it?
I think you are describing a solution for my issue but I am still a beginner and am not quite following..I'm not sure what you mean... If they're above something like over a bridge or a cliff, or just walking in front of that bush and their hair or hats get hidden under it? But for you and anyone else who's got layer problems I don't think you can do either with overlays but his is how to do both:
If you want to display stuff above or below characters depending on the situation here's how
Your bush must not be in the overlay layer.
Just copy the single bush tile (or tiles) from your graphics editor and place an event on that bush... On the first page of the event set NONE as the event image and set it to "Below Characters". On the second page set your bush and set it to "Above characters". Now you can set the 2nd page to be displayed conditionally and the condition would be a switch that gets turned off and on when characters climb and descent something that gets them above or below the bush.
This would work like this:
View attachment 59888 View attachment 59889
If you just want them to cover the bush while they're walking in front of it I would suggest 2 solutions:
1. more neat and simple would be the Yanfly's Grid Free Doodads plugin that also help and boost parallax map drawing, while not increasing the file sizes at all!
2. do the same thing as in the ascending and descending stairs but...
- set the second page condition to Self-Switch A
- set the trigger for both pages to "Parallel"
- in the 1st page of the event add a Conditional Branch and as a condition use this short script
"$gamePlayer.y > $gameMap.event(this.eventId()).y" and inside that IF do "SET SELF SWITCH A to ON".
- in the 2nd page of that event do the exact same thing but change the condition script to:
"$gamePlayer.y <= $gameMap.event(this.eventId()).y" and if this happens tell that event to "SET SELF SWITCH A to OFF".
Solution 2 doesn't work for followers when your character is in front of the obect while they are still behind it and vice verca... The second sometimes might not. But requires a plugin installation and ingame menu usage and some people prefer to use a short script or two rather than rework their whole graphics system. xD
Also Solution 1 makes it harder for those tiles to do something... Life fences disallowing passage. You can still do it but with a specially prepared and modified 100% transparent tile.
Both would look like this:
View attachment 59890 View attachment 59891
While the second one allows to set the event more clearly as impassable through it's bottom border only.
But since the devil sits in the details... Unless the sides of those tiles would disallow moving north/south I would advise solution 1 and transparent-partially impassable tiles.