Lyseth

Potato Mage
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So I wanted to add Passive abilities to my game, not just things like state immunities or chance of states when attacking, I mean more like this for example:

If a zombie knocks out a party member, it and an ally zombie will attack a random target in unison immediately after.

Y'know, more complex passive abilities
 

Milennin

"With a bang and a boom!"
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Have a common event that plays on every action/turn, that checks if actor has passive ability equipped, then if yes, trigger the passive ability's effect to whatever you want it to do.
 

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