Lyseth

Potato Mage
Veteran
Joined
May 26, 2015
Messages
723
Reaction score
44
First Language
English
Primarily Uses
RMMV
So I wanted to add Passive abilities to my game, not just things like state immunities or chance of states when attacking, I mean more like this for example:

If a zombie knocks out a party member, it and an ally zombie will attack a random target in unison immediately after.

Y'know, more complex passive abilities
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,948
Reaction score
2,137
First Language
English
Primarily Uses
RMMV
Have a common event that plays on every action/turn, that checks if actor has passive ability equipped, then if yes, trigger the passive ability's effect to whatever you want it to do.
 

Latest Threads

Latest Posts

Latest Profile Posts

2021 has been the runner-up for the worst year of my life. 2015 may take that title, but '21 is pushing it. Excuses really don't justify how much of a jerk I've been this year to a lot of people.

I'm sorry. I don't intend to be a jerk forever, but I'd rather back up my intent with actions, not words.
"Another hundred habaneros... a teaspoon of tumeric... and a heaping helping of nitroglycerin!" The kitten in a chef's hat laughed maniacally as the pot he was stirring promptly exploded.
Woot got a promotion and a pay rise ᕙ( • ‿ • )ᕗ now I'm set.
does anyone feel like explaining to me the difference between simulation and emulation? you have my full permission to be as pedantic as you want.

Forum statistics

Threads
116,013
Messages
1,094,904
Members
151,326
Latest member
redhumanbox
Top