MV Pictures or Tiles don't get loaded...

Kong

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Well i guess this says a lot.


I really don't know how to fix it and my game will be on ice until it gets fixed....
 

Andar

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@Amigo53: No, it says nothing because it only shows you clicking around without any explanation.


There might be a lot of reasons why some pictures don't show up, so please describe exactly what you have done so we can reproduce the effect. For example (especially with battler pictures) you might have placed them in the wrong folder - there are two folders for enemy pictures and unless you know exactly what you're doing, you'll need both.
 
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Kong

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Okay thanks for responding so fast btw.


In that case you were right. In MV there are two enemy folders, that was new.. ^^


BUT here is my next video WITH explanation this time.












I hope you can understand my problem. ^^
 
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Andar

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Why do you need to write that in a video????


It would have been a lot less work for you to simply write that as a forum text, and I can guarantee you that it will get you faster and better help if you DON'T post videos for asking questions.


Because there are a lot of users here who don't even bother with a topic unless the question is written there (there are such restrains as download limits, time limits, and and and).


And I didn't even bother to watch that video to the end, because there were several parts with mistakes on your side.


The tilesheet is listed in the tileset because that name was converted from Ace - that does not mean that the tilesheet itself can be used in MV. There are several things that are tolerated in Ace but intentionally blocked in MV due to the requirements of being able to deploy to MV.


So we need the tileset itself attached to check for those problems and not a video of it.


So please do not make videos of your problems, write them down as descriptions and attach screenshots and files where neccessary.
 

Kong

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Well m8 you could at least not be so rude because I tried to make it appealing.


Never said I was good at it.


But what you're trying to say is that there has to be something wrong with the .png picture itself rather than the programm screwing around?


Is there a rule that tilesets need a specific size or what?
I worked in ACE for years now and with MV i pretty much need to delete lots of knowledge...
 

Andar

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It was not intended to be rude, but I'm only human and have my bad days as well.


There are no rules for the size or so, but there are now rules for the naming.


MV uses networking specifications for filenames, and therefore a lot of special signs and non-latin letters that were tolerated from Windows (and therefore by Ace) are now absolutely forbidden. The MV engine cannot read files whose names do not conform to networking specifications. That means %, space, öäü, accents, non-western alphabets - all those were allowed in filenames under Ace (which conformed to Windows) but break MV (which needs networking rules for all files due to deployment to non-windows systems).


Additionally A and a (capitalisation) means different letters under networking rules - Windows loaded a file named "Abc" even if the program string contained "abc" - under networking rules that will fail.


Those are some possibilities I couldn't check in the video because the filenames were unreadable small.


There are several other things that could have caused this (for example sometimes you need to reload the entire project before a file is detected that was moved into the project while the project was still open in the editor, because the update to recognize folder changes isn't always reliable - but in those cases the file will be there after a reload)
 

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