- Joined
- Oct 3, 2019
- Messages
- 102
- Reaction score
- 106
- First Language
- Portuguese
- Primarily Uses
- RMMV
So, knowing that MZ wouldn't be compatible with MV plugins, and understanding the reason for that, I bought MZ fully expecting to just use it as a second RTP because my game is already too much into development to start over and it's extremely dependant on some plugins to work... things like Doodads, Dragonbones etc.
Today, just for funsies and curiosity, I opened my MV project in MZ.
Imagine my surprise when I learned that EVERYTHING is working. Perfectly. No bumps and weirdnesses. I seem to just have to copy an old event's "Plugin Command" thingie into new events and edit that to be able to use MV plugin commands instead of MZ plugin commands. All else... working great.
Don't get me wrong, I am EXTREMELY pleased with this new turn of events - it means that now I only need my game's writer to buy MZ too and then we can make the switch without any pain.
But hey, did I mention that curiosity? I am now wondering HOW it is that everything is working. After all the warnings I read everywhere that the plugins would break? I figured some simpler ones might still work, but - complex, core-changing plugins like YEP_CoreEngine and SRD_SuperToolsEngine are working fine. I almost fear that someone will come telling me "no, you're wrong, it's actually running on MV and your screen with the MZ title is just bugged" but I made a new map with layers and put doodads on it and everything is working fine and well.
So... what gives?
were all the warnings about plugin breakage just a "let's be safe" warning that they wouldn't guarantee any compatibility?
Today, just for funsies and curiosity, I opened my MV project in MZ.
Imagine my surprise when I learned that EVERYTHING is working. Perfectly. No bumps and weirdnesses. I seem to just have to copy an old event's "Plugin Command" thingie into new events and edit that to be able to use MV plugin commands instead of MZ plugin commands. All else... working great.
Don't get me wrong, I am EXTREMELY pleased with this new turn of events - it means that now I only need my game's writer to buy MZ too and then we can make the switch without any pain.
But hey, did I mention that curiosity? I am now wondering HOW it is that everything is working. After all the warnings I read everywhere that the plugins would break? I figured some simpler ones might still work, but - complex, core-changing plugins like YEP_CoreEngine and SRD_SuperToolsEngine are working fine. I almost fear that someone will come telling me "no, you're wrong, it's actually running on MV and your screen with the MZ title is just bugged" but I made a new map with layers and put doodads on it and everything is working fine and well.
So... what gives?
were all the warnings about plugin breakage just a "let's be safe" warning that they wouldn't guarantee any compatibility?




