- Joined
- Mar 30, 2016
- Messages
- 229
- Reaction score
- 286
- First Language
- Russian
- Primarily Uses
- RMMV
Title: MV Plugins Compatibility
Version: 1.0.6
Author: DKPlugins
Description: Compatibility of RPG Maker MV plugins with RPG Maker MZ.
Attention!
If errors continue to appear in some RPG Maker MV plugin, please contact me.
I will try to add a special fix.
It is very likely that even after installing this plugin, some MV plugin will not work. Leave comments on which plugins were able to run with this plugin and which are still causing crashes!
If you find a plugin that works with this plugin and it is not in the list of tested ones, then write about it and I will add it to the list!
If the plugin has a version for MZ, then I highly recommend using it.
Installation:
How to use plugin commands from MV plugins:
Tested (considering special fixes):
Doesn't work (without editing the original plugin):
"Help" languages: English, Russian
Terms of use
You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin
You cannot:
-Delete or change any information about the plugin
-Distribute the plugin and its modifications
Details on obtaining a commercial license on my website
Plugin page: https://dk-plugins.ru/plugins-mv-to-mz/
Version: 1.0.6
Author: DKPlugins
Description: Compatibility of RPG Maker MV plugins with RPG Maker MZ.
Attention!
If errors continue to appear in some RPG Maker MV plugin, please contact me.
I will try to add a special fix.
It is very likely that even after installing this plugin, some MV plugin will not work. Leave comments on which plugins were able to run with this plugin and which are still causing crashes!
If you find a plugin that works with this plugin and it is not in the list of tested ones, then write about it and I will add it to the list!
If the plugin has a version for MZ, then I highly recommend using it.
Installation:
1. Install the plugin DK_MV_Plugins_Compatibility
2. Install RPG Maker MV plugins
3. Install special fixes for RPG Maker MV plugins (if any)
2. Install RPG Maker MV plugins
3. Install special fixes for RPG Maker MV plugins (if any)
How to use plugin commands from MV plugins:
To use plugin commands from MV plugins,
it is necessary to select the event command "Script..." and enter the following:
Replace the command and parameters with the command name and its parameters accordingly,
be sure to write in quotes.
Usage on the example of the plugin MUR_NPC_Go:
it is necessary to select the event command "Script..." and enter the following:
JavaScript:
this.pluginCommand ('command', 'parameters'.split (' '))
be sure to write in quotes.
Usage on the example of the plugin MUR_NPC_Go:
JavaScript:
this.pluginCommand('npc_go', '1 10 10 false false'.split(' '))
Tested (considering special fixes):
- YEP_MessageCore
- YEP_GabWindow
- YEP_JobPoints
- YEP_VictoryAftermath
- YEP_SaveCore
- YEP_InstantCast
- MOG_LMBS
- MOG_ChronoEngine
- JK_MailSystem
- LNM_GameEditorCore, LNM_GameTime, LNM_LightingTool
Doesn't work (without editing the original plugin):
- YEP_CoreEngine
- YEP_OptionsCore
- YEP_QuestJournal
- Ultra Mode 7
"Help" languages: English, Russian
Terms of use
You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin
You cannot:
-Delete or change any information about the plugin
-Distribute the plugin and its modifications
Details on obtaining a commercial license on my website
Plugin page: https://dk-plugins.ru/plugins-mv-to-mz/
Last edited: