MV Plugins Compatibility - Compatibility of RPG Maker MV plugins with RPG Maker MZ.

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DK

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Title: MV Plugins Compatibility
Version: 1.0.6
Author: DKPlugins
Description: Compatibility of RPG Maker MV plugins with RPG Maker MZ.

Attention!
If errors continue to appear in some RPG Maker MV plugin, please contact me.
I will try to add a special fix.
It is very likely that even after installing this plugin, some MV plugin will not work. Leave comments on which plugins were able to run with this plugin and which are still causing crashes!


If you find a plugin that works with this plugin and it is not in the list of tested ones, then write about it and I will add it to the list!

If the plugin has a version for MZ, then I highly recommend using it.

Installation:
1. Install the plugin DK_MV_Plugins_Compatibility
2. Install RPG Maker MV plugins
3. Install special fixes for RPG Maker MV plugins (if any)

How to use plugin commands from MV plugins:
To use plugin commands from MV plugins,
it is necessary to select the event command "Script..." and enter the following:
JavaScript:
this.pluginCommand ('command', 'parameters'.split (' '))
Replace the command and parameters with the command name and its parameters accordingly,
be sure to write in quotes.

Usage on the example of the plugin MUR_NPC_Go:
JavaScript:
this.pluginCommand('npc_go', '1 10 10 false false'.split(' '))

Tested (considering special fixes):
  1. YEP_MessageCore
  2. YEP_GabWindow
  3. YEP_JobPoints
  4. YEP_VictoryAftermath
  5. YEP_SaveCore
  6. YEP_InstantCast
  7. MOG_LMBS
  8. MOG_ChronoEngine
  9. JK_MailSystem
  10. LNM_GameEditorCore, LNM_GameTime, LNM_LightingTool

Doesn't work (without editing the original plugin):
  1. YEP_CoreEngine
  2. YEP_OptionsCore
  3. YEP_QuestJournal
  4. Ultra Mode 7

"Help" languages: English, Russian

Terms of use
You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin

You cannot:
-Delete or change any information about the plugin
-Distribute the plugin and its modifications

Details on obtaining a commercial license on my website

Plugin page:
https://dk-plugins.ru/plugins-mv-to-mz/
 
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Aerosys

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Wow, when this Plugin works 100%, the forum mods should flag this one and move it to the top!

I can see it's a very small plugin, mostly focusing on Windows. Have you tested it with plugins that affect the screen, eg. Treasure Popup by Moghunter? Or maybe battle or gameplay-related plugins?
 

DK

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Wow, when this Plugin works 100%, the forum mods should flag this one and move it to the top!

I can see it's a very small plugin, mostly focusing on Windows. Have you tested it with plugins that affect the screen, eg. Treasure Popup by Moghunter? Or maybe battle or gameplay-related plugins?
Yes, right now the plugin is mainly for menus/windows.
I need community support to compile a list of broken plugins that have not yet been ported to MZ in order to improve the plugin.
 

Frostorm

[]D[][]V[][]D aka "Staf00"
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Dude...if someone could port LeTBS to MZ or otherwise recreate its functionalities...I would worship said person like a deity lol. But hopefully, this plugin can work for it, though I kind of doubt it atm. XD
 

DK

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Update

Main plugin v.1.0.1:
More compatibility with plugins

Special fixes:
Added special fix for YEP_VictoryAftermath
 

Krystek_My

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I find a bug in Victory Aftermath, after end of battle screen freeze, and returns only to show items.
 
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DK

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Update

Main plugin v.1.0.2:
More compatibility with plugins

Special fixes:
Updated special fix for YEP_VictoryAftermath
Added special fix for YEP_SaveCore

I find a bug in Victory Aftermath, after end of battle screen freeze, and returns only to show items.

Try to download the latest versions of the main plugin and special fix for YEP_VictoryAftermath.
 

Krystek_My

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This seems don't work with Visu's Core Engine, Gab and Victory aren't working with this, but without is fine.
 

RK DracoRoy

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@DK
In your website underneath Special Fixes, you have VictoryAftermath under SaveCore.
 

DK

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Update

First post updated
Added instruction "How to use plugin commands from MV plugins"

Main plugin v.1.0.3:
More compatibility with plugins

Special fixes:
Updated special fix for YEP_VictoryAftermath
Updated special fix for YEP_SaveCore

Now YEP_SaveCore looks like that:
ShooterScreenshot-96-01-11-20.png

This seems don't work with Visu's Core Engine, Gab and Victory aren't working with this, but without is fine.
Do you have any errors? Or how exactly do they fail? Have you tried to place the VisuMZ Core Engine plugin higher / lower in the plugin list?
 

Krystek_My

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It works now! But I find some bug in Victory A.
1604250190431.png
Also, can you check a special fix to Instant Cast or/and Barriers?
 

Kupotepo

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@DK, thank you for yourselfless to help us test out the MV plugin if it is working at MZ.
Also make the plugin which enables us to use some MV plugins in the MZ that is amazing you did there.

I see you even further helping others by providing further the plugin bug fixing service too. :smile:
 

Eliaquim

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@DK Wow!! That is a huge thing! I also think that should be pinned!

I would like to make a suggestion about the MV plugin commands on MZ.
Maybe you could use the comment instead(or too) for this?

Like this:
1604286799912.png

Nice thing for the community. Congrats ^^
 

HalcyonDaze

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Would you be willing to make a compatibility patch for this MV plugin? I could really use it for an email system in my game. I haven't seen anything for MZ that even comes close.

 

DK

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Update

Main plugin v.1.0.5:
More compatibility with plugins
Fixes

Special fixes:
Added special fix for JK_MailSystem

Would you be willing to make a compatibility patch for this MV plugin? I could really use it for an email system in my game. I haven't seen anything for MZ that even comes close.
Try the updated version
 

HalcyonDaze

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Thank you!

EDIT: I got the scene up and running, but for some reason, none of the text in the message box pops up.

Screenshot 2020-11-03 113733.jpg
 
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aniaaous

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All the Qplugins dosen't work it would have been amazing to port them as they are the main reason I'm still using mv :p (plugin link if you ever feel like taking a look ;D https://quxios.github.io/plugins/QPlus)
 
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