MV Plugins Compatibility - Compatibility of RPG Maker MV plugins with RPG Maker MZ.

Krystek_My

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I changed order to what is on screenshot, and It just works.
First after seeing this is with Visu's Skill Core I was changin order until it worked
 

DK

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Update

Main plugin v.1.0.6:
More compatibility with plugins

Special fixes:
Added special fix for LNM_LightingTool composed of (LNM_GameEditorCore, LNM_GameTime, LNM_LightingTool)
 

HalcyonDaze

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Is it possible to patch this to work in tandem with VS BattleCore instead of Yanfly's BattleCore?
 

Jrrkein

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Someway to make item core and durability working together
 

stevenblanc

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Hey DK,

Any chance you could make compatibility for:
and
Cheers,

Steven
 
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tevak

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Hi DK, with instant cast there seems to be an infinite freeze if used in tpb mode, could a special fix for this be possible?
 
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DK

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Hello.
I just wanted to say that I see all your messages.
There will be another plugin update coming soon, but I'm busy with time, calendar and lighting plugins for now.

Hey DK,

Any chance you could make compatibility for:
and
Cheers,

Steven
All download links for plugins seem to be broken. Do you have demos of these plugins?
 
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LucasRiot

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Hello! @DK Using JP Points:
You did Offset X before.
Is that a way to include position Y to go higher too?
I tried to edit the plugin by myself using a "logical thing" haha but it didn't work as you can see in the pictures below xD
Thanks in advanced <3
 

Attachments

  • jp Y POSITION.PNG
    jp Y POSITION.PNG
    477.7 KB · Views: 11
  • Try.PNG
    Try.PNG
    76.9 KB · Views: 12
  • PLUGIN.PNG
    PLUGIN.PNG
    60.5 KB · Views: 10
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stevenblanc

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Thanks @HalcyonDaze! I don't know how I'm only now seeing that @DK replied!

@DK Thanks for replying as well and I appreciate you taking the time to look at converting these scripts. The code doesn't look extensive to modify, but it does handle a few images which I believe is the biggest conversion issue.

@mjshi also gave permission for the porting and use of her scripts here (Just in case):
 
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HalcyonDaze

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I'm not fluent in Javascript, but I believe it would require a very small amount of code to make this work with MZ. It's trying to draw a rectangle for the extra status scene, and the MV code isn't translating the command properly to MZ.

 
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DK

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Hello! @DK Using JP Points:
You did Offset X before.
Is that a way to include position Y to go higher too?
I tried to edit the plugin by myself using a "logical thing" haha but it didn't work as you can see in the pictures below xD
Thanks in advanced <3
It was pretty close :)
I updated a special fix on the site
 

DK

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@stevenblanc What exactly is your problem with the Chain Commands plugin?
If the problem is only with the use of plugin commands, then in the description of the topic there is a section on how to use the plugin commands on MZ
 
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stevenblanc

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@DK I can't recall the exact error or behaviour at the moment. I believe in the first plugin there was an image drawing issue but I can't remember specifically for chain commands; I will test when I get home this evening and provide some feedback.
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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