RMMV [MV] Request for HP Cost Rate

AfroKat

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I'm using yanflys skill core for my project, and my physical skills cost %hp to use. I realize that my enemies also use player skills so the bosses lose alot of HP using skills. I was wondering if there was a plugin that negates HP cost. Either as a state or notetag or whatever.

Upon research it's in VXAce but not added in MV


EDIT: ok I figured out a workaround. You need Yanfly Auto-Passive States, and Skill Core. Then with passive states you gives al enemies a specific passive state. Add below in all your skills notetags and boom. adjust the Cost to whatever HP value you want, but you can mark this down as solved

<Custom HP Cost>

if (!user.isStateAffected(13)) {

cost = user.mhp / 20;}

</Custom HP Cost>
 
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estriole

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you can always create a 'clone' skill that did not cost HP and make the bosses use that instead. :D.

hope this help.
 

AfroKat

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The boss thing was more of an example. Most enemies use skills that I made for the player so the HP cost affects them as well. Copying every physical skill and duplicating it isn't worth it.
 

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