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- Feb 4, 2017
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I'm using yanflys skill core for my project, and my physical skills cost %hp to use. I realize that my enemies also use player skills so the bosses lose alot of HP using skills. I was wondering if there was a plugin that negates HP cost. Either as a state or notetag or whatever.
Upon research it's in VXAce but not added in MV
EDIT: ok I figured out a workaround. You need Yanfly Auto-Passive States, and Skill Core. Then with passive states you gives al enemies a specific passive state. Add below in all your skills notetags and boom. adjust the Cost to whatever HP value you want, but you can mark this down as solved
<Custom HP Cost>
if (!user.isStateAffected(13)) {
cost = user.mhp / 20;}
</Custom HP Cost>
Upon research it's in VXAce but not added in MV
EDIT: ok I figured out a workaround. You need Yanfly Auto-Passive States, and Skill Core. Then with passive states you gives al enemies a specific passive state. Add below in all your skills notetags and boom. adjust the Cost to whatever HP value you want, but you can mark this down as solved
<Custom HP Cost>
if (!user.isStateAffected(13)) {
cost = user.mhp / 20;}
</Custom HP Cost>
Last edited:
