MV - Resource, Script, & Overall Questions

Discussion in 'RPG Maker MV' started by B34RxJ3W, Nov 17, 2018.

  1. B34RxJ3W

    B34RxJ3W Developer Member

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    If this is the wrong location, please move.

    I will update this thread when answers are found, & ultimately close it at some point.




    1. Is there a program to properly convert VX character sheets & face sets?

    (Update: The discontinued MVFU, or the current Waifu2x seem to be the best methods for file conversion. Link for conversion, https://waifu2x.me;
    VX to MV conversions must be set at 1.5 zoom
    Noise reduction should be "None", "High", or "Highest")



    2. What are some good locations to find free or low cost resources?
    (Anything really...but specifically Magic, Sci-Fi, or Old School-esque.)



    3. I know VX had a program that would remove all excess data to lower app size, does MV have a program like this?

    (Update: The newest versions of RPG Maker MV have an option to strip resources during deployment. For the program that was used during 1.0 RPG MV, here is the link; http://www.kickbackgames.com/public/files/MVStripper-Win.zip

    If you want more pointers, or need help compressing files, see this link; https://www.rpgmaker.net/forums/topics/20754/)



    4. What is the best file format for MV...
    To keep file size low for pictures, audio, & video?

    (Update: MV supports only these formats:
    Audio: ogg/m4a
    Video: mp4
    Image: png)




    1. What is the best script to use for anti-lag on mobile?
    (I already have a pre-load/cache script)



    2. I'm looking for a Google play achievement script, & an external save/cloud save script.

    (Update: There is a possibility, but it's not easily done.
    https://forums.rpgmakerweb.com/index.php?threads/mv-google-play-acheivements-plugin.73823/
    For cloud saving, please see the following link;
    https://forums.rpgmakerweb.com/inde...ger-simple-cloud-based-savegame-system.57750/)



    3. Scripts to increase FPS or make gameplay quicker.

    (Update:
    https://forums.rpgmakerweb.com/inde...its-guide-for-beginners.68182/#comment-648324)




    1. Does MV have an encryption program to hide your game info like VX had?
    (To prevent content stealing)

    (Update: Because I want to focus on mobile development, data encryption isn't worth it to me; if you're making your game for PC or Mac. Encryption is a gentler beast.)
     
    Last edited: Nov 19, 2018
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  2. Poryg

    Poryg Pixie of the Emvee kingdom, Ham of a Hamster Veteran

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    You have to do the conversion manually, but any decent image editor, including gimp, will allow it.

    You can check this site for resources as well as this store. We are not allowed to advertise other stores though as this is official Degica forum and Degica is a retailer, so cannot talk about paid resources outside of these offered on steam as dlc or in RPG maker web store.

    Yes. Search, you'll find for sure.

    MV supports only these formats:
    Audio: ogg/m4a
    Video: mp4
    Image: png
    Since apart from music there is only one format for each section, I think the choice of the best format is quite simple.

    MV doesn't have antilag plugins, since some basic antilag is already implemented in default engine (Also, javascript is single threaded, so you're only limited to the power of one cpu thread.). Nevertheless, the engine performance is still quite bad due to how poorly optimized it is.
    Btw. available preloader plugins cause memory leaks and therefore will crash your game once the memory gets filled, not good for mobiles where you have low available RAM. Not to mention, android javascript interpreters don't ensure 100% compatibility with all js functions to limit filesizes.

    Good luck.

    I don't understand what hide info means as I have never really used VX or VXAce. But the answer is a bit complicated anyway. MV offers encryption of your assets, but it is there only for legal reasons, not to make the resources secure from theft. The reason for that is simple.
    MV is an open source engine and Javascript is utf-8 encoded text file, meaning that no matter how complex the encryption is, all you need to do is find the decrypt steps and decrypt the encrypted resources using these steps properly (note: I do not encourage stealing MV resources from encrypted games. I am only illustrating my point using publicly accessible knowledge).
    So if you want to combat content stealing, you need to develop your own encryption and decryption algorithm as well as use the nwjs's compilation of javascript files to nw bytecode. This will, however, limit your export options only to windows, Linux and Mac.
     
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  3. Weremole

    Weremole Veteran Veteran

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    A filesize saving option for PNGs is to use indexed colors (caps the color information in the file to up to a palette of max 256 colors instead of infinite) whenever possible and use gradients sparingly.
     
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  4. B34RxJ3W

    B34RxJ3W Developer Member

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    There used to be a program called waifu, or MVFU that was used for image conversion. Anything like that still exist?
     
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