- Joined
- Jun 25, 2012
- Messages
- 51
- Reaction score
- 66
- First Language
- Portugues
- Primarily Uses
- RMMV
Context: All characters have the same movements (animations) when they deliver a skill in battle.
Licence: Free for personal or commercial use.
Description: This script allows the developer to customize the movements of the characters in a battle depending on the skill he is going to use.

Script configuration: In the plugin settings you can customize the keywords for each of the 18 movement possibilities for the characters.

How to use it: In each skill whose CHARACTER animation you want to customize, it is necessary to insert a tag (in the Skill notes field). This tag is formed by the keyword followed by ":" plus the name of the movement (as defined in the plugin settings). All of this must be within <>.
Example: <motion:item>
Alternatively, a number (from zero to 18) can be used instead of the movement name. In this case <motion: item> would look like this:
<motion:11>

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