[MV] Visual Novel Style Portraits during Conversations

Rhino

~Inactive~
Veteran
Joined
Feb 28, 2017
Messages
482
Reaction score
789
First Language
English
Primarily Uses
RMMV
Hi, I'm basically just opening a new thread for an old unsolved issue that was closed! It was a popular request but unfortunately wasn't fulfilled!

The request was for a simple Visual Novel style that is well integrated intp the MV text commands!
My main wish is for a simple way to show two character portraits in conversations, similar to the Gagle Conversation System in VX Ace.

I know that it's possible to have one character bust using Galv's Plugin, or using the Show Picture command to show more, but I was hoping for an easier way to make a persistent image behind the textbox and anchor it to left, right & centre positions, possibly with a fade in/out effect and animated blinks or mouth flaps like Soul777's animated busts!

Thanks for reading! I really hope this request can be solved because it seemed like there were quite a few other people hoping for a response! :kaohi:
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
You should give a better description of what you actually want, because basically (as you said) all that can be done by the show picture command (including animation, just make it a sequence of show pictures, but that admittedly is rather complex to do.

For someone to make you a new plugin, the plugin writer needs to know what the plugin is supposed to do - so a list of features you want added, with a description of how it should be done, will really help.
The easiest way for the animation to be handled would be to make it handle a sequence of several regular pictures, but that means the developer needs to have those pictures. So can you provide at least a single set of pictures for the betatest? Most plugin writers aren't artists, and they need something to test their plugin with to even start working on it.
 

Rhino

~Inactive~
Veteran
Joined
Feb 28, 2017
Messages
482
Reaction score
789
First Language
English
Primarily Uses
RMMV
Hi! Sorry for my late reply.. There's a detailed description in the original thread I linked to, but for easy access I've copied it here :kaoluv:

By @Gabihime
  • Visual novel style display of 2/3 body sprites in three positions on the screen: left, center, and right. These should be on a layer below the message box and name box. Positions should be defined in percentages, preferably, to make it flexible with different resolutions.
  • Optional background layer behind the character images.
  • Simple dissolve effect for the appearance / disappearance of characters.
  • Ability to display up to three images at once, one in each of the three positions. That means a maximum of three characters on the screen at once.
  • Persistence of images until they are cleared or replaced. For instance: two characters in positions L and R are having a conversation. L and R speak alternately, but their images remain in their positions until the conversation is over. When L is speaking, R is still visible. Having the characters pop up and down as they alternate speaking is very choppy and doesn't lead to good storytelling. It's easiest to simply have a function to clear the screen when the scene is over.
  • A naming convention that makes it easy to group certain sprites together, to represent different emotions or states, like Actor_1_1, Actor_1_2, etc.
  • Optional, but fun, is popping emote bubbles above the heads of the sprites, at some specifically defined location. Shin Totomono does this in its cutscenes.
  • Simple integration into the MV messaging system. I know all of this can be done with show images, but it would save a lot of time and pain if I could just pop in a line to start this kind of conversation event, and easily control the images as I wrote the dialogue.
  • Compatible with YEP Message Core
  • Animation / mouthflaps / whatever is definitely not needed. Just the swapping out of flat, still images.

And here's a terribly crude blinking animation that could be used. It would need to be arranged 1,2,3,2,1 on loop. 3 frames tends to be a standard minimum for animation, but some people might want to be able to add extra frames.
1.png 2.png 3.png blinking.gif

EDIT: some other features that I think would be useful
  • Dimming the background when the character images are present
  • Ability to dim an Actor when they are not speaking
  • Automatically disability the VN system when text box is not set to Bottom
  • Ability to use placeholder images (Like Hime's message face placeholder) e.g. to change the character image if they change armour
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top