- Joined
- Jun 6, 2014
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@seaotter
2- considering the walls, the events are positioned pretty well. You just put the clock pieces on the side of the other instead of on the same column (and did not fix this with notetags for the x positioning)
MV's help may not have explained how to do it properly, but when you put a B-E tile, and even some special A tiles, they are added over the past one. A third is on top of the second and the first is removed and so forth).
For this plugin, when two tiles supposed to have height are put one over the other they go on the map one over the other, on different heights. Just use X or O and a terrain tag to give it a way to stay up and they'll be fine (using star they'll stay floating)
1- do not put wall tiles, only the ceiling the wall will grow from. Because the wall will already rise from the ceiling tiles. Thus why the curtains are not "in the place", they are, the problem is that there are extra walls in front of them.
2- considering the walls, the events are positioned pretty well. You just put the clock pieces on the side of the other instead of on the same column (and did not fix this with notetags for the x positioning)
3- as Dread_Nyanak answered, you have to put the two tiles on the same tile.
MV's help may not have explained how to do it properly, but when you put a B-E tile, and even some special A tiles, they are added over the past one. A third is on top of the second and the first is removed and so forth).
For this plugin, when two tiles supposed to have height are put one over the other they go on the map one over the other, on different heights. Just use X or O and a terrain tag to give it a way to stay up and they'll be fine (using star they'll stay floating)
4- The top left statue you are missing a terrain tag to leave it up, the lower right you put them in separate tiles. Red point 3.







