i just want to say, i'm dying for a silent hill fangame on mv3d
btw, Silent Hill has pretty poor combat, just sayin'. You can do pretty similar on RM through eventing.
I'm looking forward the eventual time when we're able to load 3D models in the game lol
BTW, do you intend to improve the slopes, still? They're kinda wonky s
ometimes, with their prediction behaving weirdly (and using directional passability to hard-fix it can be problematic for several reasons)
I'd screenshot it but it's kinda hard to see. Hope to upload the map on itch.io sometime soon. BTW I tested uploading this on Newgrounds and, to my complete speechlessness, the script managed to run SEAMLESSLY at 60FPS when run on a BROWSER?!
And it was a pretty large map, too.
Now this one has some lag spikes while loading the map, for obvious reasons. Depending on cell size and cell loading threshold, there can be lag spikes in-game for loading new blocks, too. But, regardless of that, it still runs surprisingly smooth for the I N T E N S E amount of events I added to the map.
That being said, I wonder if these trees were in the tileset, rather than being events, if it would actually load faster? (not having to load and do collision on all these 100+ events and whatnot.)
Now that I think of it, there's probably already a way to do that and use a dummy tile to run a bigger tree image from elsewhere in the tileset. But being able to directly load a charset and assign it to the tile, for example, would be interesting. Anyways, I'm going to play around with it, and try to delete tree events and substitute for tree tiles.
actually, i didn't even think to check the default tree tiles and how you made them...
i'm still in awe.