i tested the new plugin commmands and new things on the dinamic shadow plugin, this is sooooo good, thank you a lot!
now looking you are now close to the step of fix bugs and add compatibility with other plugins, i recomend you two plugins to take on mind for that ^^
Quasi/quxios plugins are like...the perfect plugins to work with your plugin, and indeed some of the most popular ones in terms of movement, still they have two compatibility problems...
Qmovement ( kinda like the best pixel movement plugin, and to modify Colliders on events and map) its awesome to make colliders with new forms and degrees, and is mne of the most popular plugins for that out there, still have a weird compatibility problem when you use it together with your plugin, it would ignore the height movements restrictions in some directions, specially from down-up , its still posible to fix it adding custom colliders to events and ignore the tileset colliders, but would be better to can just, still work with some of the tileset colliders with it , together with that, if you rotate the camera ( and this happends with this plugin or other plugins based on 8 directional or pixel movements, like galvs one as an example... ) the keys for movement turns all twisted, so if in the original perspective you move up with the ...up or w key, once you rotate the camera you move "up" with the right or D key.... pixel movements and 8 directional plugins are quite important in a lot of cases, adding compatibility to something like this would be really useful and important o.o!
and the Qsprite plugin ( it adds a lil program to add custom motions to sprites, iddle animations, run animations and 8 directional movements ) , there are sprite plugins to can change this, or even you could do it via events, still the Qsprite plugin is one of the best and more advance and flexible plugins in temrs of character animations , the compatibility issue make to cant use at all the sprites on it
next to that,theres not a lot of plugins i found problems with it ( i work with around 110 diferent plugins at the same time, looks like a huge amount of them works just fine with the plugin, unless plugins who normally show something on the whole screen as some kind of effect, there is not neccesary nor the light plugins or stuff like yanlfy freedoodads dont have a lot of use now with the way you present the game with your plugin, but if i should say one "kinda" nice plugin who does not work anymore would be moghunters Weather ex plugin ( the one to create custom climates ) they work good on battle, but does not work anymore on map scene.... thats all the information i found about compatibility issues with other popular plugins i know until now, maybe theres other people who know more about the topic ^^
oh and and i have a question o.o! , its just me or the slopes when you look from below looks transparent/invisible o.o? , is something im doing wrong? , i feel maybe im doing something wrong on the tileset configuration .....maybe but i tried a lot and i kinda dont understand how to made them visible from below , i tried to use them to make some ceiling structures like the one on this pic ( you know, not plain ceilings but more triangle like ones ) , there is something who can explain me...i really feel like im doing something wrong on the tiles configuration ... (btw , to make ceilings with tiles, is posible... but its soooo...soooo hard, thats why i pointed to can made y/vertical rotation (yRot) on events configurations too, to make the whole thing a lil more asy <.< )