- Feb 3, 2019
- Reaction score
- First Language
- Primarily Uses
Sorry if there is a reason, but if CROSS and XCROSS have different uses (as mentioned, XCROSS is good for trees... reminds me of Breath of Fire 3's, didn't check CROSS myself yet) why not put it on terrain tag 3 or something?For things like that I would recommend moving them into character sheets.
Here's a few other things you could try though:
If you go into the plugin parameters you can set terrain tag 1 to use shape "CROSS" instead of "XCROSS", that way they won't be rotated at a 45 degree angle.
Or you could put it into two events, and make the note tags look like this:
top event note: <mv3d:shape(fence),z(1),pos(+0,+1)>
bottom event note: <mv3d:shape(fence)>
You can also use the "tree" shape instead of the "fence" shape if you want the event to rotate to face the camera.
Also I've got the demo project uploading to github right now, so it should be up soon. It's about 90MB though so it will take a little bit.
The project is still a little rough, but it should work as an example.
It would be interesting a function (if not already included) to turn 3D mode on/off.
That is, off you would see the map as in standard 2D mode, and on it would be in 3D. Something that could be activated in-game itself.
Of all the 3D plugins I've ever seen, this one is the most promising.