@Dread_Nyanak I see. While I can see how it would be better to use events in that case, I also see why you'd think most people just one of them would be enough.
I'll be honest, I was planning on making a game using FPLE for the dungeons in first person and your plugin for the maps, but... now that I opened the demo, your plugin already does what it does (save it allows to use a texture of any size for a tile instead of just tiles and events) so...
Only problem seems to be that in large maps like big island there is some slowdown, or at least on my computer.
Ok, so a question... by default, it seems a ceiling will use the wall right under it as its wall. makes sense really. I can change it on the tileset's notetags though. fair enough too.
But is there any chance of you letting us add a few, uhm... "region-based settings" on the map?
I admit it may be a bit too complicated for maybe not much to gain. I mean, I was basically just wanting to make x region change the wall sprites (and height) for that specific map through notetags so I could do buildings with the same ceiling but different walls, for example, something that could be nice if used well but isn't exactly needed either.
Also, while I can find the plugin commands through the demo, the help in the plugin manager isn't telling them... opening the file in a text editor, I can see it is there but the manager's help cuts it off right where the first "@" appears in there (for "@target"), so I guessed this was the cause and, looking through the code it is only used exactly 5 times outside the help file and plugin parameters so... while it would be annoying to change it in the demo, I'd suggest changing it in your code for the user's ease, something like "<t>" or "t:", something easy for the user (even if not as much as just "@") but that doesn't break anything... Maybe keep the @ as an option too, just not mentioned in the help file directly?
Either way just a suggestion, hope I'm not sounding insulting or anything.