- Mar 15, 2019
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the paid version of the plugin lets you import real .obj 3d models and use them.
This is already implemented, but you need to have the mv3d-patr3on.js that you can obtain from the Dread_Nyanak's patr3on page.This might be jumping the gun, but I was wondering about the capabilities of Babylon.js.
Would it be possible to implement a feature to render and display a 3D model in the same way
that RPG Maker handles pictures? I could see this being a huge help in terms of certain scenes.
Of course, this isn't related to mapping, and would probably end up as a different script if anything.
Still, does babylon have that sort of capability?
Some I've downloaded from Turbosquid, others were from Blender, and Maya. Any software you would recommend?
Ok, that actual helped me track down my second issue. With 0.6.0 and up I have to redo the lamp post and change the water settings from the demo. Thank you.@cuzisaidso the newer versions, 0.6.0 and up, have a new way to set an area of the images by pixel - specificaly, the length and width, just the number would be the number of tiles (as in, 1 is 48 pixels, 2 is 96 and so on), to use actual pixels as width/height you need to put px beside the number, like 48px
asked this a couple of days ago, nobody knows?how do one go about using the different textures for n,s,e,w?
- separate textures for north, south east, and west.