Don't worry, i finally can understand that script and solved the problem. A process with Photoshop to Make the Roofs on png files.being creative.
Normal roof tiles are made into walls with the roof texture on the top.
but for separate roofs, you can jut be creative. in the demo for example, Dread made a D tile have a small height and the roof texture, meaning when put on top of the houses it made a small roof for them. B-E tiles are not affected by regions, meaning she could make the house any height and the roof would stay the same height.
Others here are doing something similar with slopes for slanted roofs too.
I should look into the specifics but I have something very similar!Bug report with MOG_TreasurePopup.js
mv3d pitch 90 0
mv3d yaw 180 0
mv3d dist 0 0
DropItems just get a picture error, get a full png picture
but at normal mode ,
mv3d cameraMode perspective
mv3d yaw 0 1
mv3d pitch 60 1
mv3d dist 5 1
all just fine
I don't know why ?
Looked a bit more into it, and the issue on my end is smaller: the error was about a missing character file: treasurebattlertool.png. Adding a random file with that name solved it, but i'm not yet sure what that file is used for. Haven't seen it pop-up in any way.@seaotter @gRaViJa do you guys have an error message? preferably with console screenshot instead of just the error?
I remember fixing the chrono engine treasures in the compatibility patch I did some work on for gravija (did I ever put it online besides sending it to you?), but those were a transformation of the events, and I admit the floating having a pause I have no idea why. This one I didn't check the code, but it seems to just be text on the screen like a message box...
Am I dreaming? This is really really awesome! I'm seriously thinking on using this in my project even if I have to redraw many spritesHello everyone!
I am very proud to present the Environment System Pro v2.0
A real evolution has happened since the last version and, for this reason, I decided to call it the Pro version.
Watch and discover all the possibilities it has to offer!
A big hug!
Am I dreaming? This is really really awesome! I'm seriously thinking on using this in my project even if I have to redraw many sprites
It's amazing~ How do you achieve the shadow of your building?View attachment 154613
pretty nifty so far, wonder how many polygons until the engine explodes
The plugin does that, no engine issues so far, dozen buildings loaded, tried to stress the engine by putting in a building with 60k polys and its having no issues.It's amazing~ How do you achieve the shadow of your building?