@safermike
So, I saw your image and... you didn't get what I said.
Don't use the same tile as the wall, use a wood-like tile with height set by a tileset or region setting, and put the events
there
Also, I used Ultra Mode 7 before, it only has a camera and events standing up like well... mode7, as the name says, while this plugin makes everything actually 3d. So that image you put before is just an event that looks 3d from this angle while all others would look weird. This plugin's would actually move around no problem as you move the camera.
Also, she has plans for adding support for 3d models later, that is closer to what you want. (I'd rather she focused on the to-do list first though, mainly the animations and bug-squishing (that I think is going well))
No you dont understand what I said. I already did as you said and put the event up against the wall, and I showed you the missing parts in the picture what happens if you put it straight to wall, and change it. I manually changed the butom part so I could show you what I wanted vs what you explained. Like I said I dont want a banner type solution. Putting an event up against the wall is not what I want.
I want the Isometric look and feel which means I need the sides to show aswell, and that cant be done by doing a front or fence mode, but can be done by using flat mode.
@safermike
You can get that kind of look with this plugin as well, though I'll admit it's a bit difficult to set up.
I'm not saying to push the drawer right up into the wall. You can use another wall tile with a shorter height for the top and side textures, then use the event for the front texture. To get the events to stack on top of each other properly, you need to mess with the x() and y() or pos(). Like in the banner example earlier, I gave to top event y(0.51) and the bottom event y(-0.49)
You'd also probably need to edit the tileset, since events can't use rectangular textures at the moment.
I do want to make it easier to customize the map, but I want to do it in a smart way, so I need to think about the best way of implementing these new features.
How does ultra mode 7 handle these kinds of configurations?
Mode 7 uses manipulation of yaw, pitch and fov, while also making your textures.
You then rearrange them to fit together.
Because it just manipulates how things look, camera, and anchor is used in other plugins for events.
You addon does all this except for the part where sides are using the same textures on all sides instead of just the front.
Your plugin already creates the sides and top for the furnitures, but they all use the same textures. If I could add 1 textures to front, 1 to left side, 1 to right side etc. 1 back. But right now it creates the cube but uses the same textures. Manipulating what textures is added is what Im asking for, as you can already do this for the top and inside, but sides are using all 4 sides for 1 texture.
Ok heres a few more pictures.
This is Against the wall
This is showing when roting the camera, its still against wall
This is me just moving it out to get inline with the wall. here im showing the missing pieces using fence. (standing up)
All these are events, not tiles to clearify if any confusion.
Does this mean I need 3 more events for this, 1 for top and 2 for sides? total of 5 events with my previous two for 1 bookcase?
OK I tried with 2 events and 1 tile heres what it looks like