cuzisaidso

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I noticed that when using the tileset, SF Outside, the grass tile (set A, tile 2,0) and applying a height, the block that is displayed is the wrong view. I am using the mv3d 0.6.5 version of the program.

2D view
View attachment 174704

3D view (the results)
View attachment 174706

Fixed my own error.

I copied the notes from Outside to SF Outside, not paying attention to the fact that I need to change the following

A2,0,0:side(A4,0,5)
to

A2,0,0:side(A4,0,0)
 

rik2307

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This is one of the best plugins ever! I have a question and I hope this is the right place to ask: I read that If you have the patr3on version you can import 3D objects, that's great but is it possible to actually have a 3D obj as the player itself? (Eg avoid using 2d sprites)
 

Schwipsy

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I can't make Qmovement work properly with the plugin, even though it should work since 0.5. I'm getting relative movement to the 2d camera,(and not the 3d one) so if I move the camera, say, 180º, controls are inverted. Also, diagonal movement is broken, even if I disable the one in mv3d's plugin menu.
 

citaskull

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Does MZ3D have 3D obj support like MV3D? I own both plugins however, I noticed the MZ sample project is a lot smaller with no 3D test maps specifically.

I can get 3D objects to load in MV but not MZ.
 

jacktarma

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bug report:
the A+D turn with movement option does not work in Isometric or 3rd person view mode.
 

jglag

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Hi there,

New to this plugin. Does anyone have any idea why my maps look like this? I haven't touched the default settings.

Screen Shot 2021-02-25 at 9.09.35 AM.pngScreen Shot 2021-02-25 at 9.07.03 AM.png
 

Rekkid

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Is there any way to make the ceiling slope so you dont end up with this happening?
 

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cuzisaidso

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I'm not sure if this would be considered a bug, but I noticed that the scroll map function doesn't work when mv3d is enabled.
 

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