- Joined
- Dec 3, 2018
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- English
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Hi there! I'm using cutievirus MV3D plugin, which has been around for a long time, and there is a problem which has been driving me insane, though I'm not sure whether it's a bug or I'm doing something wrong.

As you can see in the uploaded image, the left and right barrels are displayed differently even though they use exactly the same tile graphic and are positioned correspondingly on the map. However, the left one is defined as a tile while the right one is an event displaying a sprite. In addition, when you start moving around, you realize there is something seriously off with the event sprite. When looking at the sprite it is as if it is pushed back, to the very back end of the tile (in the above picture, it looks it is smaller, but in fact it is hugging the back of the tile). And when you change perspective, it looks as if it has changed position and moved itself to the far end of the tile you're facing. It gives the whole experience a very un-solid feel, as if sprites are sliding around you depending on where you look rather than simply staying anchored to their positions. After a lot of digging and experimenting I've narrowed the problem down to the Sprite Offset variable in the plugin parameters. If I change it, the position appearance of tiles changes, but the event sprites do not! If I change the Sprite Offset to 0.5, all the tile sprites will appear as centered in the middle of the tile, while the event sprites will appear as if Sprite Offset is still at 0 and thus pushed to the far end of their tile. No matter what I tried to do, the offset for events remains unchanging and it does look super-unnatural when you start moving around. Can someone help me with this? Is there a way to force event sprites to use Sprite Offset or is that some kind of a bug in the plugin itself that can be fixed? Thanx!
/note This was posted on cutievirus discord but I'm placing here it as well to increase my chances of someone knowledgeable noticing it. I hope you forgive me!

As you can see in the uploaded image, the left and right barrels are displayed differently even though they use exactly the same tile graphic and are positioned correspondingly on the map. However, the left one is defined as a tile while the right one is an event displaying a sprite. In addition, when you start moving around, you realize there is something seriously off with the event sprite. When looking at the sprite it is as if it is pushed back, to the very back end of the tile (in the above picture, it looks it is smaller, but in fact it is hugging the back of the tile). And when you change perspective, it looks as if it has changed position and moved itself to the far end of the tile you're facing. It gives the whole experience a very un-solid feel, as if sprites are sliding around you depending on where you look rather than simply staying anchored to their positions. After a lot of digging and experimenting I've narrowed the problem down to the Sprite Offset variable in the plugin parameters. If I change it, the position appearance of tiles changes, but the event sprites do not! If I change the Sprite Offset to 0.5, all the tile sprites will appear as centered in the middle of the tile, while the event sprites will appear as if Sprite Offset is still at 0 and thus pushed to the far end of their tile. No matter what I tried to do, the offset for events remains unchanging and it does look super-unnatural when you start moving around. Can someone help me with this? Is there a way to force event sprites to use Sprite Offset or is that some kind of a bug in the plugin itself that can be fixed? Thanx!
/note This was posted on cutievirus discord but I'm placing here it as well to increase my chances of someone knowledgeable noticing it. I hope you forgive me!