MVCommons - The community core plugin

Zalerinian

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RPG-Maker MV new installed (there was no RPG-MakerMV folder before in C:\Program Files (x86)\Steam\steamapps\common)

New Project created

Plugins:

only MVCommons.js

Erm... Does this happen with the plugin disabled? This plugin should have absolutely no affect on the map or anything alone. It's primarily a developer tool to help keep common functions standard.
 

Tarumes

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nop only with MVCommons
btw version 1.5.0

Here without MVCommons

 
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Hudell

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The image didn't load here, but 100% of the times that people had problems with MVCommons before was because they saved the whole github page instead of just the plugin, so I'm gonna assume is the same case here. Try downloading it from this link and see if the problem remains.
 

Hudell

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Hmm, then can you describe the problem? I still can't see your attached images here.
 

ougitou1

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just downloaded a part of the matrix called mvcommons.js
 
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lordvalinar

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@Hudell Sorry if this is considered necroposting (Felt a reply under the main plugin topic would be better than starting a new one).

EDIT: Turns out the bottom error (in the log) is caused from QUpdate.js. So that just leaves the MVCommons error, unable to find parameters for ShaderTileset ?

---
I'm getting an odd error in the console and I'm not 100% sure what the issue is (although I know as much as that it's related to MVCommons and possibly the Quasi's "QPlugins". Error in attached file. (When I open the pluginsMin.json, I get a list of all of the Qplugins (although I'm not using most of them) o_O

Any help would be appreciated (I might copy/paste this onto Q's thread as well.. just in case)
 

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lordvalinar

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Still nothing? :(
 

Hudell

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Sorry, hadn't seen the other message.
It's not a bug on MVCommons, it looks like this ShaderTilemap is using MVCommons without it being a plugin? I think I remember the very first versions of the ShaderTilemap acting like that, but there's no reason to have that anymore, since ShaderTilemap is already included on MV now.
 

lordvalinar

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EDIT: Okay I'm getting closer. The error only comes up in the console when "TintScreen" event command is used. ( I removed it, started up game, checked console = no error ). Any ideas on how to work that? o_O Do I alias it / overwrite it, etc with a patch plugin or what?

-----------------------
Odd. I don't know what would be causing that then. I'm not using any plugins that affect the ShaderTilemap that I know of. I have TerraxLighting, but turning that off didn't get rid of the error :\ Even tried turning off many of my other plugins off and it's not working. Do you want my whole plugin list (in the order that they're in), would that help? o_O (or sending you a demo?)
 
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Hudell

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You need to find this ShaderTilemap somewhere on your JS code so we can figure out why it is there.
 

lordvalinar

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EDIT: It's gotta be... started fresh project (with just 1.5.1 update), put TintScreen command in, checked console and no error. So it's gotta be the desktop optimization! *grumbles* Guess I could just use Yanfly's plugin instead of manually overwriting the scripts?

So I guess I'll just create a new project and copy everything over?


-----------------
rpg_core line 5482.
i had version 1.5.1 +Yanfly's desktop optimization - do you think either could be the culprit?
 

Hudell

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Can you search the whole JS folder for "SharedTilemap" ? There must be more references to it outside the rpg_core file.
 

lordvalinar

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rpg_sprites references it once:


Spriteset_Map.prototype.createTilemap = function() {
if (Graphics.isWebGL()) {
this._tilemap = new ShaderTilemap();

but I think the reference comes from rpg_core regardless. I googled "RMMV ShaderTilemap" and the wiki or help file or whatever it is lead me to rpg_core as its reference, hence how I found it.

RE: https://kinoar.github.io/rmmv-doc-web/classes/shadertilemap.html
 

Hudell

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Nothing inside the plugin folders? Can you show me a screenshot with all your plugins?
 

lordvalinar

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Alrighty. Solved :) Made a new project, copied everything over except the rpg_*.js files (and of course any unnecessary files), and everything is working 100%! <3 Thank you SO so so much Hudell for taking the time to help me figure this out :) Another reason why you're just too awesome and we don't deserve you.

I mean I can still show you a screenshot if you want to :p
 

Hudell

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There's no need. A long time ago, before ShaderTilemap was included on rpg_core, it had been released as a plugin, but IIRC it didn't work correctly through the PluginManager. I assume there was still a copy of that somewhere on your project.
 

lordvalinar

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Could've been. Well either way we got it sorted :) Thanks again you've been a big help ^_^ Also love your plugins. They've been a huge boon! lol
 

Martin

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Hey I keep getting this kind of error on MVcommons (and OrangeTimeSystem if anyone knows)

8282.png
Anyone know what this is? ShaderTileMap, I tried download all the latest versions and this is still the result.
 

mlogan

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@Martin I would guess that these plugins have not been updated since MV has and therefore are not compatible with the most recent version. Just a guess though. I’d recommend starting your own thread in Plugin Support.
 

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