MV's trial version for RMMZ's particle engine Effekseer

chyj4747

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C47_Effekseer4MV v1.0.0
by chyj4747​

Introduction
This plugin is used to experience effekseer editor.
Also the effect must be better in MZ because in MV it has to use low version of effekseer.
effekseer_MV_1.gif

How to use
See the plugin help section (including effekseer version and its download page).

Terms of Use
Free for any use.

But if you use it in the game project you wanna release to public, I can not ensure everything is ok due to some problems. These problems may cause unknown bugs.

Again, this plugin is only for experiencing effekseer. And also shows how to code effekseer in RM.

Credit
chyj4747

History
2020/07/13 Upload the first version

Download
Include this plugin and some sample effects from effekseer official website.
 

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ImaginaryVillain

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I wondered when someone would make this plugin, nicely done! :LZSexcite:
 

Shaz

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I'm not sure I understand. Why are you providing a plugin, while telling people they can't use it?
 

chyj4747

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The terms of use here seem kind of contradictory?
So does that mean it's allowed to be used in a game, or not?
Sorry about my poor English.

The "project" here means game project(not demo project or test project) or the project you wanna release to public. If you use the plugin in game project then I do not know what will happen with all the problems(you can see some warnings in console).

You can use it to experience effekseer editor and to see how the effect will be rendered in RM. That's it.

I just give a way to show how to code effekseer in RM.
If you or someone can fix all the problems, then it also can be used in game project.
 
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chyj4747

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I'm not sure I understand. Why are you providing a plugin, while telling people they can't use it?
My poor English make you canfused. Sorry about it.

Of course you can use it. I'm just saying not use in the project you wanna release to public. The "project" means game project(not demo project or test project) . You can create any test project to experience effekseer with this plugin.
 
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Solar_Flare

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I tried downloading it to see what warnings you meant, but I couldn't extract it.
 

Solar_Flare

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Okay, so if I understand correctly, you're saying that you do not want this plugin to be used for a real project, but it would be acceptable to use your code as the basis for a plugin which is then used for a real project?

Or to put it another way: your plugin is intended for experimentation only and thus shouldn't be used in a released game, but the code is free to use in any way, including making another plugin that does basically the same thing.

I figure this plugin (or something similar) would be really nice for someone who started their game in MV and then buys MZ for the new animation effects and wants to use those in their MV game, as updating a game to the new engine often isn't worth the effort.
 
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I think he means he doesn't recommend it for anything more than testing but you can do whatever you want with it.
 

chyj4747

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Okay, so if I understand correctly, you're saying that you do not want this plugin to be used for a real project, but it would be acceptable to use your code as the basis for a plugin which is then used for a real project?

Or to put it another way: your plugin is intended for experimentation only and thus shouldn't be used in a released game, but the code is free to use in any way, including making another plugin that does basically the same thing.
Not exactly.

Of course you can use for a real project (it's free for any use) if you don't care about the warnings. Actually I'm just saying this plugin may cause bugs and advise not to use in a real project, because I don't know what bug may happen. No one want their big project crashing due to this plugin.

In fact some warnings are bugs, they shouldn't appear in real project, e.g. the webgl warning. But in case just doing simple tests, you may not realize any problem if you don't open the console.

More like what michaelmartin341 said:
I think he means he doesn't recommend it for anything more than testing but you can do whatever you want with it.
If someone can fix the warnings, especially the webgl warnings, or make a more compatible version plugin, then it's better for any use.
 

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