Sorry - I meant does it look through js/plugins to see if any of THOSE have resources hardcoded?
Also, what does it do wrt audio files? Both the .ogg and the .m4a should be included in a project, and when you export the project it will use whatever file is appropriate for that platform. Does your program leave both of them there? (Or are you meant to run it AFTER exporting)?
Yup, it checks through /js/plugins to see if they have resources hardcoded also. It'll incidentally check any subdirectory under /js -- it's a recursive function.
With audio, it copies both the ogg and m4a files. Similarly, with tilesets, it copies the png and txt files for each used tileset.
The recommended workflow is:
- Work on your project
- When you want to export for testing, save project
- Run MVStripper, target new directory
- Open new directory in RPG Maker MV and test to make sure it's fully working
- Export (deploy) from stripped project
EDIT: Had some more time to look into the plugin issue. It does seem to be copying activated plugins properly after all - they're saved in a file called /js/plugins.js and it exists in both the source and target projects. The first time I tested it I may have forgotten to save my project before running MVStripper - I can successfully 'strip' a project and it has all the plugin information in the stripped project as expected.