- Joined
- Oct 29, 2015
- Messages
- 48
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- English
Yup, it checks through /js/plugins to see if they have resources hardcoded also. It'll incidentally check any subdirectory under /js -- it's a recursive function.
With audio, it copies both the ogg and m4a files. Similarly, with tilesets, it copies the png and txt files for each used tileset.
The recommended workflow is:
- Work on your project
- When you want to export for testing, save project
- Run MVStripper, target new directory
- Open new directory in RPG Maker MV and test to make sure it's fully working
- Export (deploy) from stripped project
EDIT: Had some more time to look into the plugin issue. It does seem to be copying activated plugins properly after all - they're saved in a file called /js/plugins.js and it exists in both the source and target projects. The first time I tested it I may have forgotten to save my project before running MVStripper - I can successfully 'strip' a project and it has all the plugin information in the stripped project as expected.
Yeah....This isn't working for me. Every time I try it keeps saying "This is not an RPG Maker File!"