MVStripper - remove unused assets from your MV project

DrJDorian

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After I use it, when I test my program, it keeps me in this "Loading..." screen forever, any idea why?
 

Raol

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If it doesn't remove resources used by plugins (example: busts and animated enemies), it is cool.
 

Allan Bays

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This is amazing thank you!
 

Teddy97

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Looks really nice but i could not try it because the link is dead.
 

Andar

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Looks really nice but i could not try it because the link is dead.
the link is dead because it is no longer neccessary.
With 1.2 or so the option "remove unused assets" was added to deployment, this tool was written at 1.0 when that option did not exist yet.
 

tale

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Edit: ninja'd
 

Teddy97

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the link is dead because it is no longer neccessary.
With 1.2 or so the option "remove unused assets" was added to deployment, this tool was written at 1.0 when that option did not exist yet.
Alright. Thanks for the info!
 

CrowStorm

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Edit 3: Anyone have mirrors/working links for these? Specifically I need the windoze one.

Edit 4: I'm a bit OCD (or just very, very methodical) and I really want to see an OPEN scrubbed version of my project for various reasons but mainly I just like having all my files and folders neat and tidy.

Edit 5: Okay, I figured out how to put my project through deployment, remove all unused resources, and then I "undeployed" it, so I git what I wanted in the first place, neat and tidy resource folders so I think I personally no longer need MVStripper. Nonetheless it seems like a useful tool that I'd recommend the community restore access to if it can.
 
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Andar

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Edit 3: Anyone have mirrors/working links for these? Specifically I need the windoze one.
why?
As I said above this program is no longer needed because the function has been implemented into the deployment function of the editor long ago.
 

CrowStorm

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Yes but now my folders are tidy. Maybe your game development process lends itself to building games while each resource folder teems and seethes with unneeded junk, completely overrun with the flotsam and jetsam of your (and by your I mean my) own past acquisitiveness, but mine does not.

I like having the option to see only the files the project is actually using IN THE PROJECT FOLDERS.

Also, the process of stripping out a whole bunch of files has a heck of a good chance of breaking something in your game (for starters, I gather there are some resources that the deployment utility will not flag as used, even if they are being used, due to the way that some plugins are written) which can be INCREDIBLY STRESSFUL when you are trying to rapidly deploy your game, like if you're up against a deadline, or trying to upload it in time for a comp or jam. Way, way, way, too many times in my life have I been driven to apoplectic levels of stress and panic while trying to navigate what should be the relatively simple technical procedure of removing unused files because I was trying to remove unused files correctly under time pressure and I am never, ever, ever going to have that experience again.

Also also ninja-ninja-bo-binja as you probably figured out I was editing my post while you were making yours so srry don't mean to jump down your throat I clearly just have intense feelings on keeping tidy folders during development.
 

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