My 1st OFFICIAL game: need some advice

exoticrings

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I have a good idea about my 1st game. Im using VX regular.

I have made lots of graphics that are unique, but i struggle with a few things im sure many here can help me with.

  • Mapping designs: Im curious into parralex mapping, but never tried to much. I read tutorials and it seems decent My question is should I do a mix or regular and both?
  • Storyline: I have a basic one but: What helps you guys design and plot yours?
  • ​Im ignorant to SGRSS. I know how to run a few advanced scripts. But how should I learn to run more elaborate ones?
  • Title screens: I want a cool interactive one I can customize. any suggestions?

I love all your work youve done here. Your rpg making actually inspires me as a person to be a musician everyday. Thats why Im starting my new hobby here. I hope we all can enjoy.

THE ETERNAL GATE




Thats my games name.




I'll keep you posted onmy development.


Thanks. And Im opening a music workshop soon too.
 

servantb7

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What do you mean by a customizable title screen?
 

Onkei69

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Mapping designs: Im curious into parralex mapping, but never tried to much. I read tutorials and it seems decent My question is should I do a mix or regular and both?
I'm one who sticks to regular mapping, but I'd say that if you're going for RTP style parallax, it's fine mixing the two styles, but if you're going for more curve or more realisitic maps, you'd better stick with parallaxing since regular maps would look too blocky.

Storyline: I have a basic one but: What helps you guys design and plot yours?
Since I stick to simple plots, I'll let the others answer this.

​Im ignorant to SGRSS. I know how to run a few advanced scripts. But how should I learn to run more elaborate ones?
It is always useful to understand the basics of Ruby (thus RGSS2, since you're on VX) since it will help you make better use of custom scripts (mostly thinking of Tankentai SBS which is known for being very customizable).

Title screens: I want a cool interactive one I can customize. any suggestions?
Agreed with servantb7, you should give us more information on what you call "a cool interactive [title screen]".
 

Clareain_Christopher

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Mapping designs:

- I've seen games pull off great mapping with all pano graphics AND a mix of them both. It's really up to you, and how skilled you

are with photoshop. I suggest mixing them if you're new.

Storyline:

- Play around with some ideas.

Write a few drafts.

And listen to some inspiring music and picture a scene of importance (my key to everything.)

You'd be surprised how some plots will grow over time. Keep that in mind if you ever get that "omg, this is amazing" idea.
 
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exoticrings

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I have a good idea about my 1st game. Im using VX regular.

I have made lots of graphics that are unique, but i struggle with a few things im sure many here can help me with.

  • Mapping designs: Im curious into parralex mapping, but never tried to much. I read tutorials and it seems decent My question is should I do a mix or regular and both?
  • Storyline: I have a basic one but: What helps you guys design and plot yours?
  • ​Im ignorant to SGRSS. I know how to run a few advanced scripts. But how should I learn to run more elaborate ones?
  • Title screens: I want a cool interactive one I can customize. any suggestions?

I love all your work youve done here. Your rpg making actually inspires me as a person to be a musician everyday. Thats why Im starting my new hobby here. I hope we all can enjoy.

THE ETERNAL GATE




Thats my games name.




I'll keep you posted onmy development.


Thanks. And Im opening a music workshop soon too.
What do you mean by a customizable title screen?
Bu title screen I mean.. i want to to be animated, custom menu commands. And where to go to read on making one?
 

Des

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if i had a nickel for every rpg maker game that used the word "eternal" in its title......................
 

vociferocity

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you'd have a nickel?

@exoticrings:

with mapping, I think you should try out regular mapping first; try to develop a personal style, or at least work out what you personally think looks good in a map. I'd also suggest checking out other rm games for ideas on mapping and visual scripts (like overlays and lighting effects). parallax maps can look awesome, but IMO if you go in half-cocked and without a plan, you'll end up with something ugly and cluttered.

story - if you have a basic plot, why not just make a small game that covers that plot, and a handful of sidequests? for a first game, you don't want to try to fit a novel in there, you want to focus on a fun little game (so: gameplay!), with an entertaining story. it doesn't need to be huge, just coherent.

scripts....well. it's pretty easy to go overboard with those haha, and why not? they're fun! I'd suggest probably working on actual game content before you look at too many scripts, so that the scripts fit the game, and you're not editing your ideas to fit your scripts, if you know what I mean? once you have a few cutscenes and maps and sidequests, and you know how the game should play out, you'll easily be able to work out what features would fit your game best. as to "how" to learn about using advanced scripts...man, you just cut and paste those suckers into your little script window. ain't no learning required, until they start breaking hehe.

I haven't got any suggests for menus, apart from this: like scripts, I'd wait until the end to work on one. you don't know what will fit your game best until you have your game!
 
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Jawnsunn

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Do some planning.

Plan dungeon concepts, plan out boss battles, just plan the **** out of your game.
 

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