My Classical Era Resources - Mostly battlers

tarcisiocm

Warper
Member
Joined
Apr 22, 2012
Messages
1
Reaction score
10
First Language
Portuguese
Primarily Uses
Since there wasn't many Ancient Roman graphics for my game, i decided to give a try and do it myself. I know these aren't top quality resources but i am quite happy with the final result. I made these for my game, but since i almost never finish any of my rpg maker games, i though why not share them?

 

Battlers:

Iceni Painted Warriors



 credit this website if you use the horseman

Hoplites



Legionary:



Generic Barbarian:



Archers:



Charsets

!!!!!!!!!!!!!!!!!!!!!CREDIT "SUPER STICK LYONN" BY USING THESE!!!!!!!!!!!!!!!!!!!!!!!!

Hoplites (Recolored centurion with flipped helm)



Legionary in Testudo Formation



Supposed to be used like this:



Edited from Super Stick Lyonn work here. (If it's against the rules to post resources based on other people work here, warn me so i can remove it asap.)

Tileset

Mediterranean and roman/greek villages



Roof



I'll be updating this topic as soon as i finish my next battlers. I'm currently working on an roman and parthian Cataphract, and more barbarians.
 

SunDog

KHAAAAAAAAN!
Veteran
Joined
Apr 6, 2014
Messages
41
Reaction score
16
First Language
English
Primarily Uses
I'm impressed that you actually said 'legionary'
 

gvduck10

Quacker Jack
Veteran
Joined
Dec 23, 2012
Messages
322
Reaction score
124
First Language
English
Primarily Uses
N/A
To use Hoplite sprite and battler; credit tarcisiocm and Super Stick Lyonn?
 

SunDog

KHAAAAAAAAN!
Veteran
Joined
Apr 6, 2014
Messages
41
Reaction score
16
First Language
English
Primarily Uses
Do you have any more like this? My first game will be a fantasy game and 2 of the main civilizations are based of Greece and Rome. (Japan and Ireland are amongst the others)
 

GrandmaDeb

Modern Exteriors Posted!
Veteran
Joined
Apr 25, 2012
Messages
4,467
Reaction score
2,895
Primarily Uses
@SunDog, did you follow the link back to SuperStickLyonn's original resources?

Ancient Japan stuff is available in my Japan resources list.

The link is busted - ( I hate the editor here! ) - give me a minute and I will get it.

****edit****

Well, darn, the ancient Japan resources aren't in there:

Japanese Resources,

I will find them....

***edited again***

ahhh, there it is

http://hachisukaan.blog.fc2.com/blog-category-23.html

all kinds of juicy historical japanese stuff there...

****************

are you looking for classical battlers or sprites, btw?
 
Last edited by a moderator:

SunDog

KHAAAAAAAAN!
Veteran
Joined
Apr 6, 2014
Messages
41
Reaction score
16
First Language
English
Primarily Uses
Thanks Grandma Deb!

I thought I combed your topic but I apparently missed quite a bit.

I can use anything you have, my art skills haven't improved much in the last 20 years.

@OP, I am fixing to attempt to make some more Greeks from your hoplite. If I succeed I will post them
 

SunDog

KHAAAAAAAAN!
Veteran
Joined
Apr 6, 2014
Messages
41
Reaction score
16
First Language
English
Primarily Uses
OK, here, I made 3 colors and gave the bottom row Hoplons (shields). I tried to get more of the bronze age look. 



I had to distort the image to get the bounding boxes to work properly.  They shouldn't look too out of the ordinary though.

No credit needed but let me know if you use them
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,633
Reaction score
10,395
First Language
English
Primarily Uses
N/A
You didn't have to distort anything, Ace supports sprites of any size. Just figure out the space you need for the image to fit in (make sure it fits each of the frames of the sprite) and work from there. For example, let's say that he's taller now so you change the size of the space of one frame from 32x32 to 32x40 to make room. The image for one sprite of Ace's RTP characters is 96x128, so with the taller sprite the image needs to be 96x160. Each frame needs to be placed appropriately inside a 32x40 space because the program divides the image up according to math.
 

SunDog

KHAAAAAAAAN!
Veteran
Joined
Apr 6, 2014
Messages
41
Reaction score
16
First Language
English
Primarily Uses
You didn't have to distort anything, Ace supports sprites of any size. Just figure out the space you need for the image to fit in (make sure it fits each of the frames of the sprite) and work from there. For example, let's say that he's taller now so you change the size of the space of one frame from 32x32 to 32x40 to make room. The image for one sprite of Ace's RTP characters is 96x128, so with the taller sprite the image needs to be 96x160. Each frame needs to be placed appropriately inside a 32x40 space because the program divides the image up according to math.
Can you explain that better? I keep getting this bounding box problem. It doesn't bound properly unless I extend the canvas to 4x the width and 2x the height.

 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,633
Reaction score
10,395
First Language
English
Primarily Uses
N/A
Did you put a dollar sign in front of the file name?
 

deathpunk187

Villager
Member
Joined
Jun 26, 2014
Messages
27
Reaction score
2
First Language
English
Primarily Uses
do you have any legionaries sprites that aren't in testudo?
 

shileka

Warper
Member
Joined
Aug 5, 2015
Messages
4
Reaction score
0
First Language
english
Primarily Uses
the archer looks freaking AWESOME will use and credit ofc
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Stream will be live shortly! Tonight will be the PREMIERE of Killer 7 for the first half of the stream, and at half-stream, we will switch to a session of the Interactive Text Adventure! Feel free to drop by!
Watching the launch, I felt a sort of detached excitement. Usually I'd think something like this would be extremely exciting. I'm fascinated by space exploration and am a big Sci-Fi fan. I guess it's just current events.
What did everyone else think about it?
Doing ep 1 of my RPG!
For those still craving more Konosuba madness
I'm new here, any tips welcome

Hope you fun! :LZSgrin: :LZSkiss:
I set my goal to be finished with Knight Bewitched 2 by sometime in July. Based on my current work schedule and progress, I'm not sure that's going to happen, but by golly I'm gonna try!
I've completed and uploaded the Elemental Light Demo Edition!!!!
I'm so excited, I hope you enjoy it and I will appreciate any tips from you all!

Forum statistics

Threads
97,968
Messages
948,186
Members
129,213
Latest member
Zoelicious
Top